From 81e33bcf2c637255de9fa7fa5bdd9e1e4c7d7162 Mon Sep 17 00:00:00 2001 From: Yoon Eun Ji Date: Thu, 7 May 2026 13:05:48 +0900 Subject: [PATCH] fix: correct BatchedMesh.dispose declaration --- types/three/src/objects/BatchedMesh.d.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/types/three/src/objects/BatchedMesh.d.ts b/types/three/src/objects/BatchedMesh.d.ts index 98389b105..b4032efe8 100644 --- a/types/three/src/objects/BatchedMesh.d.ts +++ b/types/three/src/objects/BatchedMesh.d.ts @@ -127,7 +127,7 @@ declare class BatchedMesh extends Mesh { * Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer * used in your app. */ - dispose(): this; + dispose(): void; /** * Takes a sort a function that is run before render. The function takes a list of instances to sort and a camera.