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Copy pathCommand.java
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Copy pathCommand.java
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68 lines (61 loc) · 1.9 KB
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/* * This class holds information about a command that was issued by the user. * A command currently consists of two strings: a command word and a second * word (for example, if the command was "take map", then the two strings * obviously are "take" and "map"). * * The way this is used is: Commands are already checked for being valid * command words. If the user entered an invalid command (a word that is not * known) then the command word is <null>. * * If the command had only one word, then the second word is <null>. * * The second word is not checked at the moment. It can be anything. If this * game is extended to deal with items, then the second part of the command * should probably be changed to be an item rather than a String. */class Command{ private String commandWord; private String secondWord; /** * Create a command object. First and second word must be supplied, but * either one (or both) can be null. The command word should be null to * indicate that this was a command that is not recognised by this game. */ public Command(String firstWord, String secondWord) { commandWord = firstWord; this.secondWord = secondWord; } /** * Return the command word (the first word) of this command. If the * command was not understood, the result is null. */ public String getCommandWord() { return commandWord; } /** * Return the second word of this command. Returns null if there was no * second word. */ public String getSecondWord() { return secondWord; } /** * Return true if this command was not understood. */ public boolean isUnknown() { return (commandWord == null); } /** * Return true if the command has a second word. */ public boolean hasSecondWord() { return (secondWord != null); }}