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teamwork_server_beacon_linux32.project
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78 lines (78 loc) · 3.74 KB
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<?xml version="1.0" encoding="utf-8"?>
<CodeLite_Project Name="teamwork_server_beacon" InternalType="" Version="10.0.0">
<Description/>
<Dependencies/>
<Settings Type="Dynamic Library">
<GlobalSettings>
<Compiler Options="" C_Options="">
<IncludePath Value=""/>
</Compiler>
<Linker Options="">
<LibraryPath Value=""/>
</Linker>
<ResourceCompiler Options=""/>
</GlobalSettings>
<Configuration Name="Debug" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
<CustomBuild Enabled="yes">
<RebuildCommand>make CFG=debug -f teamwork_server_beacon_linux32.mak clean all</RebuildCommand>
<CleanCommand>make CFG=debug -f teamwork_server_beacon_linux32.mak clean</CleanCommand>
<BuildCommand>make CFG=debug -f teamwork_server_beacon_linux32.mak -j `getconf _NPROCESSORS_ONLN`</BuildCommand>
<WorkingDirectory>$(ProjectPath)</WorkingDirectory>
</CustomBuild>
</Configuration>
<Configuration Name="Release" CompilerType="gnu g++" DebuggerType="GNU gdb debugger" Type="Dynamic Library" BuildCmpWithGlobalSettings="append" BuildLnkWithGlobalSettings="append" BuildResWithGlobalSettings="append">
<CustomBuild Enabled="yes">
<RebuildCommand>make -f teamwork_server_beacon_linux32.mak clean all</RebuildCommand>
<CleanCommand>make -f teamwork_server_beacon_linux32.mak clean</CleanCommand>
<BuildCommand>make -f teamwork_server_beacon_linux32.mak -j `getconf _NPROCESSORS_ONLN`</BuildCommand>
<WorkingDirectory>$(ProjectPath)</WorkingDirectory>
</CustomBuild>
</Configuration>
</Settings>
<VirtualDirectory Name="Source Files">
<File Name="../../public/tier0/memoverride.cpp"/>
<File Name="teamwork_server_beacon.cpp"/>
</VirtualDirectory>
<VirtualDirectory Name="Header Files">
<File Name="../../public/Color.h"/>
<File Name="../../public/eiface.h"/>
<File Name="../../public/engine/iserverplugin.h"/>
<File Name="../../public/filesystem.h"/>
<File Name="../../public/game/server/iplayerinfo.h"/>
<File Name="../../public/igameevents.h"/>
<File Name="../../public/tier0/basetypes.h"/>
<File Name="../../public/tier0/dbg.h"/>
<File Name="../../public/tier0/icommandline.h"/>
<File Name="../../public/tier0/mem.h"/>
<File Name="../../public/tier0/memalloc.h"/>
<File Name="../../public/tier0/memdbgon.h"/>
<File Name="../../public/tier1/interface.h"/>
<File Name="../../public/tier1/KeyValues.h"/>
<File Name="../../public/tier1/strtools.h"/>
<File Name="../../public/tier1/utlbuffer.h"/>
<File Name="../../public/tier1/utlmemory.h"/>
<File Name="../../public/tier1/utlvector.h"/>
<File Name="../../public/vstdlib/vstdlib.h"/>
</VirtualDirectory>
<VirtualDirectory Name="Resources"/>
<VirtualDirectory Name="VPC Files">
<File Name="../../vpc_scripts/platform_dirs.vpc"/>
<File Name="../../vpc_scripts/source_base.vpc"/>
<File Name="../../vpc_scripts/source_dll_base.vpc"/>
<File Name="../../vpc_scripts/source_dll_posix_base.vpc"/>
<File Name="../../vpc_scripts/source_posix_base.vpc"/>
<File Name="../../vpc_scripts/source_video_base.vpc"/>
<File Name="../../vpc_scripts/version.vpc"/>
<File Name="../../vpc_scripts/version.vpc"/>
<File Name="teamwork_server_beacon.vpc"/>
<File Name="teamwork_server_beacon.vpc"/>
</VirtualDirectory>
<BuildMatrix>
<WorkspaceConfiguration Name="Debug" Selected="no">
<Environment/>
</WorkspaceConfiguration>
<WorkspaceConfiguration Name="Release" Selected="yes">
<Environment/>
</WorkspaceConfiguration>
</BuildMatrix>
</CodeLite_Project>