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@PChild I've been working on a PDF that summarizes my findings so far. I'll add it here when I get to the next good checkpoint in progress. |
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A couple more resources: |
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That Fuel sim looks really interesting. I'd like to study how this is integrated. |
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Justin sent me this docs site (it's a fork of the wpilib docs) that includes Newton's Method for shooting (using the derivative of an error residual to iteratively find the actual time of flight for a shot faster than a standard iteration would due to oscillation). It looks promising, my only concern is that I'm not sure I understand where they get their number for |
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@aidnem How are we deriving through these equations? |
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We identified shoot on the move as being important for how we want to play the 2026 game. This might be the most complicated part of our robot this year as it requires excellent turret control, pose estimation, and understanding of how the game pieces will behave when we launch them. I thought it might make sense to share some resources for handling this.
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