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SDLHandler.cpp
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140 lines (137 loc) · 4.41 KB
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#include "SDLHandler.h"
#include <SDL.h>
void SDLHandler::initialize(const char* title, int SCREEN_WIDTH, int SCREEN_HEIGHT, int SCALE_FACTOR) {
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH * SCALE_FACTOR, SCREEN_HEIGHT * SCALE_FACTOR, SDL_WINDOW_SHOWN);
renderer = SDL_CreateRenderer(window, -1, 0);
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, SCREEN_WIDTH, SCREEN_HEIGHT);
}
void SDLHandler::update(void const* buffer, int pitch)
{
SDL_UpdateTexture(texture, nullptr, buffer, pitch);
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, nullptr, nullptr);
SDL_RenderPresent(renderer);
}
bool SDLHandler::process_input(uint8_t* keys) {
bool quit = false;
/* Poll for events */
while (SDL_PollEvent(&event)) {
switch (event.type) {
/* Keyboard event */
/* Pass the event data onto PrintKeyInfo() */
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_x:
keys[0] = 1;
break;
case SDLK_1:
keys[1] = 1;
break;
case SDLK_2:
keys[2] = 1;
break;
case SDLK_3:
keys[3] = 1;
break;
case SDLK_q:
keys[4] = 1;
break;
case SDLK_w:
keys[5] = 1;
break;
case SDLK_e:
keys[6] = 1;
break;
case SDLK_a:
keys[7] = 1;
break;
case SDLK_s:
keys[8] = 1;
break;
case SDLK_d:
keys[9] = 1;
break;
case SDLK_z:
keys[10] = 1;
break;
case SDLK_c:
keys[11] = 1;
break;
case SDLK_4:
keys[12] = 1;
break;
case SDLK_r:
keys[13] = 1;
break;
case SDLK_f:
keys[14] = 1;
break;
case SDLK_v:
keys[15] = 1;
break;
}
break;
case SDL_KEYUP:
switch (event.key.keysym.sym) {
case SDLK_x:
keys[0] = 0;
break;
case SDLK_1:
keys[1] = 0;
break;
case SDLK_2:
keys[2] = 0;
break;
case SDLK_3:
keys[3] = 0;
break;
case SDLK_q:
keys[4] = 0;
break;
case SDLK_w:
keys[5] = 0;
break;
case SDLK_e:
keys[6] = 0;
break;
case SDLK_a:
keys[7] = 0;
break;
case SDLK_s:
keys[8] = 0;
break;
case SDLK_d:
keys[9] = 0;
break;
case SDLK_z:
keys[10] = 0;
break;
case SDLK_c:
keys[11] = 0;
break;
case SDLK_4:
keys[12] = 0;
break;
case SDLK_r:
keys[13] = 0;
break;
case SDLK_f:
keys[14] = 0;
break;
case SDLK_v:
keys[15] = 0;
break;
}
break;
/* SDL_QUIT event (window close) */
case SDL_QUIT:
quit = true;
break;
}
}
/* Clean up */
if(quit)
SDL_Quit();
return quit;
}