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coreCore logic module of the frameworkCore logic module of the frameworkenhancementNew feature or requestNew feature or requestgraphicsTextures, images, etcTextures, images, etclow priorityShould be completed at some point in the futureShould be completed at some point in the future
Description
Implement FlixelShader and FlixelUpdatedShader classes for converting Flixel .frag files into something that libGDX can understand.
Requirements:
- Use the
FlixelReflectUtilto allow changing uniforms at runtime (forFlixelUpdatedShader). - Inject a multi-line String at the top of the shader when processing it, including many
#defines to rename the Flixel GLSL variables/methods/constants to ensure Flixel.fragshaders work out of the box and libGDX can use it. - Allow a toggle to also use regular libGDX shaders and
.vertshaders to allow compatibility with existing libGDX games.
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coreCore logic module of the frameworkCore logic module of the frameworkenhancementNew feature or requestNew feature or requestgraphicsTextures, images, etcTextures, images, etclow priorityShould be completed at some point in the futureShould be completed at some point in the future
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🗒️ Todo