β Problem Statement
Currently, when the player continuously presses the same movement key (for example, the Left Arrow), the game becomes unresponsive once all tiles are already shifted in that direction.
No new blocks are spawned, and the player does not receive any feedback, making the game feel stuck.
Additionally, when the board becomes completely filled and no more valid moves are possible, the game does not display any Game Over state or ending message.
π Proposed Enhancement
Improve gameplay handling by:
- Continuing to spawn new blocks when movement keys are pressed, OR
- Showing a message like:
"No move possible in this direction. Try another move."
Also add proper Game Over detection when:
- The board is full, and
- No more valid moves or merges are possible.
A Game Over message/modal should appear so the player understands the game has ended.
π Suggested Implementation
- Detect when a move does not change the board state.
- Instead of silently doing nothing:
- Spawn a new tile if intended by game logic, OR
- Display a notification/message suggesting another direction.
β Problem Statement
Currently, when the player continuously presses the same movement key (for example, the Left Arrow), the game becomes unresponsive once all tiles are already shifted in that direction.
No new blocks are spawned, and the player does not receive any feedback, making the game feel stuck.
Additionally, when the board becomes completely filled and no more valid moves are possible, the game does not display any Game Over state or ending message.
π Proposed Enhancement
Improve gameplay handling by:
Also add proper Game Over detection when:
A Game Over message/modal should appear so the player understands the game has ended.
π Suggested Implementation