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wscript
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65 lines (54 loc) · 2.04 KB
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# WARNING: This wscript does not follow good practices and should not be copied
# or reproduced in your own projects.
#
#
# This file is the default set of rules to compile a Pebble application.
#
# Feel free to customize this to your needs.
#
import os.path
top = '.'
out = 'build'
def options(ctx):
ctx.load('pebble_sdk')
def configure(ctx):
"""
This method is used to configure your build.
ctx.load(`pebble_sdk`) automatically configures a build for each valid
platform in `targetPlatforms`.
Platform-specific configuration: add your change after calling
tx.load('pebble_sdk') and make sure to set the environment first.
Universal configuration: add your change prior to calling
ctx.load('pebble_sdk').
"""
ctx.load('pebble_sdk')
def build(ctx):
ctx.load('pebble_sdk')
build_worker = os.path.exists('worker_src')
binaries = []
cached_env = ctx.env
for platform in ctx.env.TARGET_PLATFORMS:
ctx.env = ctx.all_envs[platform]
ctx.set_group(ctx.env.PLATFORM_NAME)
app_elf = '{}/pebble-app.elf'.format(ctx.env.BUILD_DIR)
ctx.pbl_program(source=ctx.path.ant_glob('src/**/*.c'), target=app_elf)
if build_worker:
worker_elf = '{}/pebble-worker.elf'.format(ctx.env.BUILD_DIR)
binaries.append({
'platform': p,
'app_elf': app_elf,
'worker_elf': worker_elf
})
ctx.pbl_worker(source=ctx.path.ant_glob('worker_src/**/*.c'),
target=worker_elf)
else:
binaries.append({'platform': platform, 'app_elf': app_elf})
ctx.env = cached_env
ctx.set_group('bundle')
ctx(rule='../node_modules/.bin/eslint ../src/js/**/*.js',
source=ctx.path.ant_glob('src/**/*.js'))
ctx(rule='../node_modules/.bin/browserify ../src/js/main.js -o ${TGT} ' +
'-t [ babelify --presets [ es2015 ] ]',
source=ctx.path.ant_glob('src/**/*.js'),
target='pebble-js-app.js')
ctx.pbl_bundle(binaries=binaries, js='pebble-js-app.js')