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PBXBuildPhase.cs
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88 lines (72 loc) · 1.84 KB
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace UnityEditor.SKZXCodeEditor
{
public class PBXBuildPhase : PBXObject
{
protected const string FILES_KEY = "files";
public PBXBuildPhase() :base()
{
}
public PBXBuildPhase( string guid, PBXDictionary dictionary ) : base ( guid, dictionary )
{
}
public bool AddBuildFile( PBXBuildFile file )
{
if( !ContainsKey( FILES_KEY ) ){
this.Add( FILES_KEY, new PBXList() );
}
((PBXList)_data[ FILES_KEY ]).Add( file.guid );
return true;
}
public void RemoveBuildFile( string id )
{
if( !ContainsKey( FILES_KEY ) ) {
this.Add( FILES_KEY, new PBXList() );
return;
}
((PBXList)_data[ FILES_KEY ]).Remove( id );
}
public bool HasBuildFile( string id )
{
if( !ContainsKey( FILES_KEY ) ) {
this.Add( FILES_KEY, new PBXList() );
return false;
}
if( !IsGuid( id ) )
return false;
return ((PBXList)_data[ FILES_KEY ]).Contains( id );
}
}
public class PBXFrameworksBuildPhase : PBXBuildPhase
{
public PBXFrameworksBuildPhase( string guid, PBXDictionary dictionary ) : base ( guid, dictionary )
{
}
}
public class PBXResourcesBuildPhase : PBXBuildPhase
{
public PBXResourcesBuildPhase( string guid, PBXDictionary dictionary ) : base ( guid, dictionary )
{
}
}
public class PBXShellScriptBuildPhase : PBXBuildPhase
{
public PBXShellScriptBuildPhase( string guid, PBXDictionary dictionary ) : base ( guid, dictionary )
{
}
}
public class PBXSourcesBuildPhase : PBXBuildPhase
{
public PBXSourcesBuildPhase( string guid, PBXDictionary dictionary ) : base ( guid, dictionary )
{
}
}
public class PBXCopyFilesBuildPhase : PBXBuildPhase
{
public PBXCopyFilesBuildPhase( string guid, PBXDictionary dictionary ) : base ( guid, dictionary )
{
}
}
}