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Pawn.java
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46 lines (33 loc) · 1.65 KB
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package chess;
public class Pawn extends Piece {
private boolean firstMove;
public Pawn(ChessColour colour) {
super(colour, ChessPieces.PAWN);
this.firstMove = true;
}
//Method checks for legal move
public boolean isLegalMove(ChessBoard board, Coordinate src, Coordinate dest){
if (!super.isLegalMove(board, src, dest)) return false;
int deltaX = src.getColumn() - dest.getColumn();
int deltaY = src.getRow() - dest.getRow();
// Pawns can only move forward
if (this.getColour() == ChessColour.BLACK && deltaY <= 0) return false;
if (super.getColour() == ChessColour.WHITE && deltaY >= 0) return false;
deltaX = Math.abs(deltaX);
deltaY = Math.abs(deltaY);
// Advance
if ( deltaX == 0 && deltaY == 1 & !board.getSquare(dest).isOccupied() )
{ firstMove = false; return true; }
if ( firstMove && deltaX == 0 && deltaY == 2 & !board.getSquare(dest).isOccupied() )
{ firstMove = false; return true; }
// Or, take a piece
if ( deltaX == 1 && deltaY == 1 && board.getSquare(dest).isOccupied())
{ firstMove = false; return true; }
return false;
}
}