Running Sboys with a Crystal OG has a shaking effect similar to alternate eye rendering in that on each frame the view seems to be offset a certain amount giving a shaking effect. This makes items closer to the eye be offset more then distant items. The native Pimax driver is completely steady it only happens with the Sboys driver. I've tried this with both the beta 2 and 2.1 versions.
Running Sboys with a Crystal OG has a shaking effect similar to alternate eye rendering in that on each frame the view seems to be offset a certain amount giving a shaking effect. This makes items closer to the eye be offset more then distant items. The native Pimax driver is completely steady it only happens with the Sboys driver. I've tried this with both the beta 2 and 2.1 versions.