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parse.ml
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119 lines (101 loc) · 4.19 KB
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open Yojson.Basic.Util
let get_object j =
let pos_x = j |> member "position" |> member "x" |> to_float in
let pos_y = j |> member "position" |> member "y" |> to_float in
let w = j |> member "size" |> member "w" |> to_int in
let h = j |> member "size" |> member "h" |> to_int in
Sprite.make Sprite.Object { x = pos_x; y = pos_y } w h
let gen_objects j =
j |> member "objects" |> to_list |> List.map get_object
let gen_mario j =
let pos_x =
j |> member "mario"
|> member "starting position"
|> member "x" |> to_float
in
let pos_y =
j |> member "mario"
|> member "starting position"
|> member "y" |> to_float
in
let w =
j |> member "mario" |> member "size" |> member "w" |> to_int
in
let h =
j |> member "mario" |> member "size" |> member "h" |> to_int
in
let mario =
Sprite.make (Sprite.Mario Sprite.SmolMario)
{ x = pos_x; y = pos_y }
w h
in
[ mario ]
let get_goomba j =
let pos_x = j |> member "position" |> member "x" |> to_float in
let pos_y = j |> member "position" |> member "y" |> to_float in
let w = j |> member "size" |> member "w" |> to_int in
let h = j |> member "size" |> member "h" |> to_int in
Sprite.make Sprite.Goomba { x = pos_x; y = pos_y } w h
let gen_goombas j =
j |> member "goombas" |> to_list |> List.map get_goomba
let get_koopa j =
let pos_x = j |> member "position" |> member "x" |> to_float in
let pos_y = j |> member "position" |> member "y" |> to_float in
let w = j |> member "size" |> member "w" |> to_int in
let h = j |> member "size" |> member "h" |> to_int in
Sprite.make Sprite.Koopa { x = pos_x; y = pos_y } w h
let gen_koopas j = j |> member "koopas" |> to_list |> List.map get_koopa
let get_koopa_shell j =
let pos_x = j |> member "position" |> member "x" |> to_float in
let pos_y = j |> member "position" |> member "y" |> to_float in
let w = j |> member "size" |> member "w" |> to_int in
let h = j |> member "size" |> member "h" |> to_int in
Sprite.make Sprite.KoopaShell { x = pos_x; y = pos_y } w h
let gen_koopa_shell j =
j |> member "koopa_shells" |> to_list |> List.map get_koopa_shell
let get_bulletbill j =
let pos_x = j |> member "position" |> member "x" |> to_float in
let pos_y = j |> member "position" |> member "y" |> to_float in
let w = j |> member "size" |> member "w" |> to_int in
let h = j |> member "size" |> member "h" |> to_int in
Sprite.make Sprite.BulletBill { x = pos_x; y = pos_y } w h
let gen_bulletbills j =
j |> member "bulletbills" |> to_list |> List.map get_bulletbill
let get_mushroom j =
let pos_x = j |> member "position" |> member "x" |> to_float in
let pos_y = j |> member "position" |> member "y" |> to_float in
let w = j |> member "size" |> member "w" |> to_int in
let h = j |> member "size" |> member "h" |> to_int in
Sprite.make (Sprite.Powerup Mushroom) { x = pos_x; y = pos_y } w h
let gen_mushrooms j =
j |> member "mushrooms" |> to_list |> List.map get_mushroom
let get_fireflower j =
let pos_x = j |> member "position" |> member "x" |> to_float in
let pos_y = j |> member "position" |> member "y" |> to_float in
let w = j |> member "size" |> member "w" |> to_int in
let h = j |> member "size" |> member "h" |> to_int in
Sprite.make (Sprite.Powerup FireFlower) { x = pos_x; y = pos_y } w h
let gen_fireflowers j =
j |> member "fireflowers" |> to_list |> List.map get_fireflower
let get_coin j =
let pos_x = j |> member "position" |> member "x" |> to_float in
let pos_y = j |> member "position" |> member "y" |> to_float in
let w = j |> member "size" |> member "w" |> to_int in
let h = j |> member "size" |> member "h" |> to_int in
Sprite.make Sprite.Coin { x = pos_x; y = pos_y } w h
let gen_coins j = j |> member "coins" |> to_list |> List.map get_coin
let from_json filename =
let j = Yojson.Basic.from_file filename in
let objects = gen_objects j in
let mario = gen_mario j in
let goombas = gen_goombas j in
let koopas = gen_koopas j in
let bulletbills = gen_bulletbills j in
let mushrooms = gen_mushrooms j in
let fireflowers = gen_fireflowers j in
let coins = gen_coins j in
let game =
mario @ objects @ goombas @ koopas @ bulletbills @ mushrooms
@ fireflowers @ coins
in
Gamestate.make game