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CameraLCD.csproj
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130 lines (129 loc) · 5.94 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E1EE5492-48BE-48EF-A33A-FE12286AC1A8}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>avaness.CameraLCD</RootNamespace>
<AssemblyName>CameraLCD</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.1.1.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>packages\Lib.Harmony.2.1.1\lib\net45\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Sandbox.Common">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Common.dll</HintPath>
</Reference>
<Reference Include="Sandbox.Game">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll</HintPath>
</Reference>
<Reference Include="Sandbox.Graphics">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Graphics.dll</HintPath>
</Reference>
<Reference Include="SharpDX">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D11">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SharpDX.Direct3D11.dll</HintPath>
</Reference>
<Reference Include="SharpDX.DXGI">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SharpDX.DXGI.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="VRage">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.dll</HintPath>
</Reference>
<Reference Include="VRage.Game">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Game.dll</HintPath>
</Reference>
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" />
<Reference Include="VRage.Library">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Library.dll</HintPath>
</Reference>
<Reference Include="VRage.Math">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Math.dll</HintPath>
</Reference>
<Reference Include="VRage.Render">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Render.dll</HintPath>
</Reference>
<Reference Include="VRage.Render11">
<HintPath>C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\VRage.Render11.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="CameraLCD.cs" />
<Compile Include="CameraLCDSettings.cs" />
<Compile Include="DisplayId.cs" />
<Compile Include="Gui\MyGuiScreenPluginConfig.cs" />
<Compile Include="CameraTSS.cs" />
<Compile Include="Patch\Patch_LoadScripts.cs" />
<Compile Include="Patch\Patch_MyCameraBlock.cs" />
<Compile Include="Patch\Patch_MyRender11.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Wrappers\MyBorrowedRwTextureManager.cs" />
<Compile Include="Wrappers\MyCommon.cs" />
<Compile Include="Wrappers\MyFileTextureManager.cs" />
<Compile Include="Wrappers\MyGeometryRenderer.cs" />
<Compile Include="Wrappers\MyManagers.cs" />
<Compile Include="Wrappers\MyModelFactory.cs" />
<Compile Include="Wrappers\MyRender11.cs" />
<Compile Include="Wrappers\MyRenderContext.cs" />
<Compile Include="Wrappers\MyRenderScheduler.cs" />
<Compile Include="Wrappers\MyScene11.cs" />
<Compile Include="Wrappers\BorrowedRtvTexture.cs" />
<Compile Include="Wrappers\ReflectionHelper.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>@echo off
set target="C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Plugins\Local\$(TargetFileName) "
echo %25target%25
set counter=1
:waitfile
2>nul (
>>%25target%25 (call )
) && (goto copyfile) || (echo File is in use.)
set /a counter=counter+1
echo Trying attempt #%25counter%25
ping -n 6 127.0.0.1 >nul
goto waitfile
:copyfile
echo Copying file.
copy /y "$(TargetPath)" %25target%25</PostBuildEvent>
</PropertyGroup>
</Project>