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executable file
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#!/usr/bin/env bash
# scripts/release_android.sh
# Automated local Android release builder (App Bundle & APK)
# Usage: ./scripts/release_android.sh [prod|uat] [--bundle|--apk|--all]
# Example: ./scripts/release_android.sh prod --bundle
set -euo pipefail
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
ROOT_DIR="$(cd "$SCRIPT_DIR/.." && pwd)"
cd "$ROOT_DIR"
# Ensure JDK 21 is discovered on macOS if JAVA_HOME is not explicitly set
if [ -z "${JAVA_HOME:-}" ]; then
if [ -x "/usr/libexec/java_home" ]; then
DETECTED_JAVA="$(/usr/libexec/java_home -v 21 2>/dev/null || /usr/libexec/java_home 2>/dev/null || true)"
if [ -n "$DETECTED_JAVA" ]; then
export JAVA_HOME="$DETECTED_JAVA"
fi
elif [ -d "/opt/homebrew/opt/openjdk@21" ]; then
export JAVA_HOME="/opt/homebrew/opt/openjdk@21"
fi
fi
TARGET_ENV="prod"
BUILD_MODE="bundle" # options: bundle, apk, all
BUILD_NUMBER_OVERRIDE="${BUILD_NUMBER:-}"
SKIP_PREFLIGHT=false
while [[ $# -gt 0 ]]; do
case "$1" in
uat)
TARGET_ENV="uat"
shift
;;
prod)
TARGET_ENV="prod"
shift
;;
--bundle)
BUILD_MODE="bundle"
shift
;;
--apk)
BUILD_MODE="apk"
shift
;;
--all)
BUILD_MODE="all"
shift
;;
--skip-preflight)
SKIP_PREFLIGHT=true
shift
;;
--build-number)
BUILD_NUMBER_OVERRIDE="$2"
shift 2
;;
-h|--help)
echo "🤖 Android Release Builder"
echo "------------------------------------------------------------"
echo "Usage: ./scripts/release_android.sh [prod|uat] [--bundle|--apk|--all] [--build-number <num>] [--skip-preflight]"
echo ""
echo "Options:"
echo " prod Build using .env.prod (default)"
echo " uat Build using .env.uat"
echo " --bundle Build Android App Bundle (.aab for Google Play, default)"
echo " --apk Build Release APK (for direct download)"
echo " --all Build both .aab and .apk"
echo " --skip-preflight Bypass fast-fail preflight readiness checks"
echo " --build-number <num> Override build number (e.g. 15)"
exit 0
;;
*)
shift
;;
esac
done
APP_SLUG="rexone"
PACKAGE_BASE="com.rex9.rexone"
DEFAULT_APP_BASE="RexOne"
APP_DISPLAY_NAME="$DEFAULT_APP_BASE"
PACKAGE_NAME="$PACKAGE_BASE"
if [ "$TARGET_ENV" = "uat" ]; then
PACKAGE_NAME="${PACKAGE_BASE}.uat"
APP_DISPLAY_NAME="${DEFAULT_APP_BASE} UAT"
fi
BUILD_BANNER=$(echo "$APP_DISPLAY_NAME Android Release Builder" | tr '[:lower:]' '[:upper:]')
echo "============================================================"
echo "🤖 $BUILD_BANNER"
echo "============================================================"
echo "🎯 Target Environment: $TARGET_ENV"
echo "📦 Build Target: $BUILD_MODE"
# 1. Read app version from pubspec.yaml
RAW_VERSION=$(grep '^version:' pubspec.yaml | sed 's/version: //' | tr -d '[:space:]')
VERSION_NAME=$(echo "$RAW_VERSION" | cut -d'+' -f1)
BUILD_NUMBER=$(echo "$RAW_VERSION" | cut -d'+' -f2)
if [ -n "$BUILD_NUMBER_OVERRIDE" ]; then
BUILD_NUMBER="$BUILD_NUMBER_OVERRIDE"
echo "🔢 Build Number Override: $BUILD_NUMBER"
fi
echo "🏷️ App Version: v${VERSION_NAME} (Build ${BUILD_NUMBER})"
echo "📦 Target Package: $PACKAGE_NAME"
echo "📱 App Display Name: $APP_DISPLAY_NAME"
echo "------------------------------------------------------------"
# 1.1 Fast-fail pre-flight readiness verification
if [ "$SKIP_PREFLIGHT" = false ] && [ -x "$SCRIPT_DIR/preflight_check.sh" ]; then
if ! "$SCRIPT_DIR/preflight_check.sh" android "$TARGET_ENV"; then
echo "❌ Android Release aborted: Pre-flight readiness checks failed."
echo "💡 Fix the reported issues above or pass --skip-preflight to force compilation."
exit 1
fi
fi
# 2. Check environment file
ENV_FILE=".env.${TARGET_ENV}"
if [ ! -f "$ENV_FILE" ]; then
echo "⚠️ Warning: $ENV_FILE not found! Creating from .env.example..."
if [ -f ".env.example" ]; then
cp .env.example "$ENV_FILE"
else
touch "$ENV_FILE"
fi
fi
# 3. Check for release signing credentials
KEY_PROPS="android/key.properties"
KEYSTORE_FILE="android/keystores/${APP_SLUG}-upload-keystore.jks"
if [ -f "$KEY_PROPS" ]; then
echo "🔐 Release signing configured via $KEY_PROPS."
elif [ -n "${KEYSTORE_PASSWORD:-}" ]; then
echo "🔐 Release signing password detected from environment."
elif [ -f "$KEYSTORE_FILE" ]; then
echo "🔐 Release keystore found: $KEYSTORE_FILE"
echo " Password is required to sign this release build."
read -r -s -p "Enter Keystore Password: " ENTERED_PASS
echo ""
if [ -n "$ENTERED_PASS" ]; then
export KEYSTORE_PASSWORD="$ENTERED_PASS"
export KEY_PASSWORD="${KEY_PASSWORD:-$ENTERED_PASS}"
read -r -p "Save to android/key.properties (gitignored) for future automated builds? (y/N): " SAVE_PROPS
if [[ "$SAVE_PROPS" =~ ^[Yy]$ ]]; then
cat <<EOF > "$KEY_PROPS"
storePassword=$ENTERED_PASS
keyPassword=$ENTERED_PASS
keyAlias=upload
storeFile=../keystores/${APP_SLUG}-upload-keystore.jks
EOF
chmod 600 "$KEY_PROPS"
echo "✅ Saved to $KEY_PROPS (strictly gitignored)."
fi
else
echo "❌ Error: Keystore password cannot be empty for release builds."
exit 1
fi
else
echo "❌ Error: Release keystore not found in $KEYSTORE_FILE"
exit 1
fi
# 4. Resolve dependencies
echo "📦 Resolving Flutter dependencies..."
flutter pub get
START_TIME=$(date +%s)
export TARGET_ENV="$TARGET_ENV"
# 5. Build selected target(s)
if [ "$BUILD_MODE" = "bundle" ] || [ "$BUILD_MODE" = "all" ]; then
echo "🔨 Building Android App Bundle (AAB for Google Play)..."
flutter build appbundle --release \
--build-name="$VERSION_NAME" \
--build-number="$BUILD_NUMBER" \
--dart-define="APP_ENV=$ENV_FILE" \
--dart-define="TARGET_ENV=$TARGET_ENV"
fi
if [ "$BUILD_MODE" = "apk" ] || [ "$BUILD_MODE" = "all" ]; then
echo "🔨 Building Android Release APK..."
flutter build apk --release \
--build-name="$VERSION_NAME" \
--build-number="$BUILD_NUMBER" \
--dart-define="APP_ENV=$ENV_FILE" \
--dart-define="TARGET_ENV=$TARGET_ENV"
fi
END_TIME=$(date +%s)
DURATION=$((END_TIME - START_TIME))
echo "------------------------------------------------------------"
echo "✅ Android build finished in ${DURATION}s!"
# 6. Locate artifacts & display summary
RAW_AAB_PATH="$ROOT_DIR/build/app/outputs/bundle/release/app-release.aab"
RAW_APK_PATH="$ROOT_DIR/build/app/outputs/flutter-apk/app-release.apk"
# Fallback for macOS iCloud .nosync build directories
if [ ! -f "$RAW_AAB_PATH" ] && [ -f "$ROOT_DIR/build.nosync/app/outputs/bundle/release/app-release.aab" ]; then
RAW_AAB_PATH="$ROOT_DIR/build.nosync/app/outputs/bundle/release/app-release.aab"
fi
if [ ! -f "$RAW_APK_PATH" ] && [ -f "$ROOT_DIR/build.nosync/app/outputs/flutter-apk/app-release.apk" ]; then
RAW_APK_PATH="$ROOT_DIR/build.nosync/app/outputs/flutter-apk/app-release.apk"
fi
DEST_DIR="$ROOT_DIR/build/release-artifacts"
mkdir -p "$DEST_DIR"
AAB_NAME="${APP_SLUG}-${TARGET_ENV}-v${VERSION_NAME}-b${BUILD_NUMBER}.aab"
APK_NAME="${APP_SLUG}-${TARGET_ENV}-v${VERSION_NAME}-b${BUILD_NUMBER}.apk"
AAB_PATH="$DEST_DIR/$AAB_NAME"
APK_PATH="$DEST_DIR/$APK_NAME"
if [ -f "$RAW_AAB_PATH" ]; then
cp "$RAW_AAB_PATH" "$AAB_PATH"
fi
if [ -f "$RAW_APK_PATH" ]; then
cp "$RAW_APK_PATH" "$APK_PATH"
fi
echo "============================================================"
echo "🎉 RELEASE ARTIFACTS READY:"
echo "============================================================"
PRIMARY_FILE=""
if [ -f "$AAB_PATH" ]; then
AAB_SIZE=$(du -h "$AAB_PATH" | cut -f1)
echo "📦 Google Play AAB: $AAB_PATH ($AAB_SIZE)"
echo " App: $APP_DISPLAY_NAME ($PACKAGE_NAME)"
PRIMARY_FILE="$AAB_PATH"
fi
if [ -f "$APK_PATH" ]; then
APK_SIZE=$(du -h "$APK_PATH" | cut -f1)
echo "📱 Release APK: $APK_PATH ($APK_SIZE)"
[ -z "$PRIMARY_FILE" ] && PRIMARY_FILE="$APK_PATH"
fi
if [ -n "$PRIMARY_FILE" ]; then
echo "------------------------------------------------------------"
# Copy artifact path to clipboard on macOS
if [[ "$OSTYPE" == "darwin"* ]] && command -v pbcopy &> /dev/null; then
echo "$PRIMARY_FILE" | pbcopy
echo "📋 Artifact path copied to clipboard!"
fi
# Reveal in Finder on macOS
if [[ "$OSTYPE" == "darwin"* ]] && command -v open &> /dev/null; then
open -R "$PRIMARY_FILE" 2>/dev/null || true
echo "📂 Opened artifact folder in Finder for drag-and-drop upload."
fi
fi
echo "============================================================"
echo "👉 Upload your AAB to Google Play Console:"
echo " https://play.google.com/console"
echo "============================================================"