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Fix null pointer crash in Scheduler::animationTick by adding null check for uiManager_ (#56128) (#56128) #39382

Fix null pointer crash in Scheduler::animationTick by adding null check for uiManager_ (#56128) (#56128)

Fix null pointer crash in Scheduler::animationTick by adding null check for uiManager_ (#56128) (#56128) #39382

Job Run time
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2m 2s
33m 40s
23m 35s
12m 36s
32s
-1s
27s
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34s
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2m 36s
1m 48s
12m 15s
1m 4s
3m 42s
3m 35s
3m 47s
22m 53s
9m 26s
9m 20s
14m 25s
17m 51s
14m 1s
8m 24s
7m 10s
3m 0s
3s
2m 51s
4s
-1s
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3m 13s
3m 43s
4m 48s
4m 55s
33m 27s
7m 5s
5m 35s
3m 11s
2m 40s
6m 31s
7m 20s
24m 7s
5m 8s
5m 45s
5m 13s
19m 40s
8m 58s
8m 2s
16m 57s
4s
0s
0s
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1h 1m 10s
33m 27s
2s
48m 28s
25m 47s
3s
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9h 22m 58s