From 04dc232085ea4e0893a2fd4f63ab7a9ba9466b22 Mon Sep 17 00:00:00 2001
From: Alex Garuba <47991732+A-Garuba@users.noreply.github.com>
Date: Wed, 27 May 2026 12:02:50 -0400
Subject: [PATCH 1/2] Update images.md
Added a missing space
---
docs/images.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/docs/images.md b/docs/images.md
index 3a57eda7d66..0c547ebb34c 100644
--- a/docs/images.md
+++ b/docs/images.md
@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
```
-...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
+...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
On Windows, you might need to restart the bundler if you add new images to your project.
From a65a4bec0f95250e9aa9744f3d09b0d961060bba Mon Sep 17 00:00:00 2001
From: Alex Garuba
Date: Thu, 28 May 2026 09:59:47 -0400
Subject: [PATCH 2/2] Update images.md in versioned docs
Adding a missing space
---
website/versioned_docs/version-0.77/images.md | 2 +-
website/versioned_docs/version-0.78/images.md | 2 +-
website/versioned_docs/version-0.79/images.md | 2 +-
website/versioned_docs/version-0.80/images.md | 2 +-
website/versioned_docs/version-0.81/images.md | 2 +-
website/versioned_docs/version-0.82/images.md | 2 +-
website/versioned_docs/version-0.83/images.md | 2 +-
website/versioned_docs/version-0.84/images.md | 2 +-
website/versioned_docs/version-0.85/images.md | 2 +-
website/versioned_docs/version-0.86/images.md | 2 +-
10 files changed, 10 insertions(+), 10 deletions(-)
diff --git a/website/versioned_docs/version-0.77/images.md b/website/versioned_docs/version-0.77/images.md
index dfdf182c145..8fa730adcba 100644
--- a/website/versioned_docs/version-0.77/images.md
+++ b/website/versioned_docs/version-0.77/images.md
@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
```
-...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
+...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
On Windows, you might need to restart the bundler if you add new images to your project.
diff --git a/website/versioned_docs/version-0.78/images.md b/website/versioned_docs/version-0.78/images.md
index 0fef5961073..fe3d8b6c853 100644
--- a/website/versioned_docs/version-0.78/images.md
+++ b/website/versioned_docs/version-0.78/images.md
@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
```
-...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
+...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
On Windows, you might need to restart the bundler if you add new images to your project.
diff --git a/website/versioned_docs/version-0.79/images.md b/website/versioned_docs/version-0.79/images.md
index 0fef5961073..fe3d8b6c853 100644
--- a/website/versioned_docs/version-0.79/images.md
+++ b/website/versioned_docs/version-0.79/images.md
@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
```
-...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
+...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
On Windows, you might need to restart the bundler if you add new images to your project.
diff --git a/website/versioned_docs/version-0.80/images.md b/website/versioned_docs/version-0.80/images.md
index 0fef5961073..fe3d8b6c853 100644
--- a/website/versioned_docs/version-0.80/images.md
+++ b/website/versioned_docs/version-0.80/images.md
@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
```
-...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
+...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
On Windows, you might need to restart the bundler if you add new images to your project.
diff --git a/website/versioned_docs/version-0.81/images.md b/website/versioned_docs/version-0.81/images.md
index 0fef5961073..fe3d8b6c853 100644
--- a/website/versioned_docs/version-0.81/images.md
+++ b/website/versioned_docs/version-0.81/images.md
@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
```
-...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
+...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
On Windows, you might need to restart the bundler if you add new images to your project.
diff --git a/website/versioned_docs/version-0.82/images.md b/website/versioned_docs/version-0.82/images.md
index 0fef5961073..fe3d8b6c853 100644
--- a/website/versioned_docs/version-0.82/images.md
+++ b/website/versioned_docs/version-0.82/images.md
@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
```
-...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
+...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
On Windows, you might need to restart the bundler if you add new images to your project.
diff --git a/website/versioned_docs/version-0.83/images.md b/website/versioned_docs/version-0.83/images.md
index 3a57eda7d66..0c547ebb34c 100644
--- a/website/versioned_docs/version-0.83/images.md
+++ b/website/versioned_docs/version-0.83/images.md
@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
```
-...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
+...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
On Windows, you might need to restart the bundler if you add new images to your project.
diff --git a/website/versioned_docs/version-0.84/images.md b/website/versioned_docs/version-0.84/images.md
index 3a57eda7d66..0c547ebb34c 100644
--- a/website/versioned_docs/version-0.84/images.md
+++ b/website/versioned_docs/version-0.84/images.md
@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
```
-...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
+...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
On Windows, you might need to restart the bundler if you add new images to your project.
diff --git a/website/versioned_docs/version-0.85/images.md b/website/versioned_docs/version-0.85/images.md
index 3a57eda7d66..0c547ebb34c 100644
--- a/website/versioned_docs/version-0.85/images.md
+++ b/website/versioned_docs/version-0.85/images.md
@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
```
-...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
+...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
On Windows, you might need to restart the bundler if you add new images to your project.
diff --git a/website/versioned_docs/version-0.86/images.md b/website/versioned_docs/version-0.86/images.md
index 3a57eda7d66..0c547ebb34c 100644
--- a/website/versioned_docs/version-0.86/images.md
+++ b/website/versioned_docs/version-0.86/images.md
@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
```
-...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
+...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
On Windows, you might need to restart the bundler if you add new images to your project.