diff --git a/docs/images.md b/docs/images.md
index 3a57eda7d66..0c547ebb34c 100644
--- a/docs/images.md
+++ b/docs/images.md
@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
```
-...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
+...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
On Windows, you might need to restart the bundler if you add new images to your project.
diff --git a/website/versioned_docs/version-0.77/images.md b/website/versioned_docs/version-0.77/images.md
index dfdf182c145..8fa730adcba 100644
--- a/website/versioned_docs/version-0.77/images.md
+++ b/website/versioned_docs/version-0.77/images.md
@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
```
-...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
+...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
On Windows, you might need to restart the bundler if you add new images to your project.
diff --git a/website/versioned_docs/version-0.78/images.md b/website/versioned_docs/version-0.78/images.md
index 0fef5961073..fe3d8b6c853 100644
--- a/website/versioned_docs/version-0.78/images.md
+++ b/website/versioned_docs/version-0.78/images.md
@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
```
-...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
+...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
On Windows, you might need to restart the bundler if you add new images to your project.
diff --git a/website/versioned_docs/version-0.79/images.md b/website/versioned_docs/version-0.79/images.md
index 0fef5961073..fe3d8b6c853 100644
--- a/website/versioned_docs/version-0.79/images.md
+++ b/website/versioned_docs/version-0.79/images.md
@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
```
-...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
+...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
On Windows, you might need to restart the bundler if you add new images to your project.
diff --git a/website/versioned_docs/version-0.80/images.md b/website/versioned_docs/version-0.80/images.md
index 0fef5961073..fe3d8b6c853 100644
--- a/website/versioned_docs/version-0.80/images.md
+++ b/website/versioned_docs/version-0.80/images.md
@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
```
-...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
+...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
On Windows, you might need to restart the bundler if you add new images to your project.
diff --git a/website/versioned_docs/version-0.81/images.md b/website/versioned_docs/version-0.81/images.md
index 0fef5961073..fe3d8b6c853 100644
--- a/website/versioned_docs/version-0.81/images.md
+++ b/website/versioned_docs/version-0.81/images.md
@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
```
-...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
+...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
On Windows, you might need to restart the bundler if you add new images to your project.
diff --git a/website/versioned_docs/version-0.82/images.md b/website/versioned_docs/version-0.82/images.md
index 0fef5961073..fe3d8b6c853 100644
--- a/website/versioned_docs/version-0.82/images.md
+++ b/website/versioned_docs/version-0.82/images.md
@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
```
-...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
+...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
On Windows, you might need to restart the bundler if you add new images to your project.
diff --git a/website/versioned_docs/version-0.83/images.md b/website/versioned_docs/version-0.83/images.md
index 3a57eda7d66..0c547ebb34c 100644
--- a/website/versioned_docs/version-0.83/images.md
+++ b/website/versioned_docs/version-0.83/images.md
@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
```
-...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
+...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
On Windows, you might need to restart the bundler if you add new images to your project.
diff --git a/website/versioned_docs/version-0.84/images.md b/website/versioned_docs/version-0.84/images.md
index 3a57eda7d66..0c547ebb34c 100644
--- a/website/versioned_docs/version-0.84/images.md
+++ b/website/versioned_docs/version-0.84/images.md
@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
```
-...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
+...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
On Windows, you might need to restart the bundler if you add new images to your project.
diff --git a/website/versioned_docs/version-0.85/images.md b/website/versioned_docs/version-0.85/images.md
index 3a57eda7d66..0c547ebb34c 100644
--- a/website/versioned_docs/version-0.85/images.md
+++ b/website/versioned_docs/version-0.85/images.md
@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
```
-...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
+...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
On Windows, you might need to restart the bundler if you add new images to your project.
diff --git a/website/versioned_docs/version-0.86/images.md b/website/versioned_docs/version-0.86/images.md
index 3a57eda7d66..0c547ebb34c 100644
--- a/website/versioned_docs/version-0.86/images.md
+++ b/website/versioned_docs/version-0.86/images.md
@@ -30,7 +30,7 @@ You can use the `@2x` and `@3x` suffixes to provide images for different screen
```
-...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while`check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
+...the bundler will bundle and serve the image corresponding to device's screen density. For example, `check@2x.png`, will be used on an iPhone 7, while `check@3x.png` will be used on an iPhone 7 Plus or a Nexus 5. If there is no image matching the screen density, the closest best option will be selected.
On Windows, you might need to restart the bundler if you add new images to your project.