diff --git a/dist/js/ok.js b/dist/js/ok.js
new file mode 100644
index 0000000..1a75695
--- /dev/null
+++ b/dist/js/ok.js
@@ -0,0 +1 @@
+ window.onload=function(){var t=document.getElementById("HacxWindow");t.style.position="relative";var e=function(t,e){var o=Math.random()*(e-t)+1+t;return result=Math.floor(o),result};document.getElementById("OkButton").onmouseover=function(o){o.target.style.position="absolute",o.target.style.left=e(0,t.clientWidth)+"px",o.target.style.top=e(0,t.clientHeight)+"px"}};
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diff --git a/runhacx.html b/runhacx.html
index 581ca81..01de4db 100644
--- a/runhacx.html
+++ b/runhacx.html
@@ -11,10 +11,11 @@
+
-
+
RunHacx
@@ -35,7 +36,7 @@
-
+
diff --git a/src/js/ok.js b/src/js/ok.js
new file mode 100644
index 0000000..8cf8e11
--- /dev/null
+++ b/src/js/ok.js
@@ -0,0 +1,33 @@
+/**
+ * Wait to set up the OK functionality until after the window has completed loading.
+ * @remarks Why 'var' instead of 'let'? Great question! We need to support WebExplorer, a precursor to Netscape, so we'll need some ancient JavaScript.
+ */
+window.onload = function () {
+ var container = document.getElementById('HacxWindow'); // Get a pointer to the container of the OK button (HacxWindow).
+ container.style.position = 'relative'; // Make the position relative so we can absolutely position the OK button!
+
+ /**
+ * Find a random number between the specified minimum and maximum.
+ * @param {Number} aMin Minimum value to use in the lookup.
+ * @param {Number} aMax Maximum value to use in the lookup.
+ */
+ var GetRandomInRange = function (aMin, aMax) {
+ var random = Math.random(); // Get a pseudorandom number between 0 and 1.
+ var absoluteRange = (aMax - aMin); // Get the Absolute range (distance from aMin to aMax).
+ var randomInAbsoluteRange = random * absoluteRange; // Convert the random number to the Absolute range space.
+ var randomInRelativeRange = randomInAbsoluteRange + 1 + aMin; // Convert to the Relative range, by jumping up to the minimum amount and adding 1 so it's not Zero.
+ result = Math.floor(randomInRelativeRange); // Get the floor of this relative random number so it's an even integer.
+ return result; // Job's done! https://www.youtube.com/watch?v=5r06heQ5HsI
+ };
+
+ /**
+ * When a user moves their mouse over the OK button, move the button.
+ * @param {MouseEvent} aEvent JavaScript MouseEvent containing the target (OK button) and other relevant information.
+ * @remarks May have unexpected results for Mobile Devices, if those are ever invented.
+ */
+ document.getElementById('OkButton').onmouseover = function (aEvent) {
+ aEvent.target.style.position = 'absolute'; // Make positioning absolute so we can move it all around in the container!
+ aEvent.target.style.left = GetRandomInRange(0, container.clientWidth) + 'px'; // Move the OK button to a random horizontal location (in pixels) within the container.
+ aEvent.target.style.top = GetRandomInRange(0, container.clientHeight) + 'px'; // Move the OK button to a random vertical location (in pixels) within the container.
+ };
+};
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