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Inquiry on Reproducing Deep Whole-Body Parkour in Isaac Sim 5.1 and Guidance for Code Adaptation #29

@DIMARIA123

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@DIMARIA123

We are attempting to reproduce the Deep Whole-Body Parkour project using the InstinctLab repository. We have cloned the codebase and made minor modifications, but we are encountering challenges during training.

We are using Isaac Sim 5.1 due to graphical artifacts observed in version 4.5 on our RTX 5090 GPU, which we believe impacts the effectiveness of visual sensors. Training iterations are taking excessively long, and we have not achieved successful convergence. We would like to adapt the source code to be compatible with Isaac Sim 5.1 while building on the existing implementation. Could you share any experiences or successes with reproducing this project in Isaac Sim 5.1? Additionally, we would appreciate guidance on necessary modifications, such as handling API changes in Isaac Lab, optimizing training performance, or addressing potential visual sensor incompatibilities.

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