The "Gee, I'm thirsty" guards that normally block your path after Cerulean City can be bypassed by using a combination of real-world turning and Snap Turning. By rotating your character during this interaction, the guard that normally pushes you backward will push you past him instead.
I suspect that the code dictates that the player should be pushed backward one tile, not expecting that, in VR, the player can modify what "backward" is while interacting with this guard, allowing early access to other high-level areas.
The "Gee, I'm thirsty" guards that normally block your path after Cerulean City can be bypassed by using a combination of real-world turning and Snap Turning. By rotating your character during this interaction, the guard that normally pushes you backward will push you past him instead.
I suspect that the code dictates that the player should be pushed backward one tile, not expecting that, in VR, the player can modify what "backward" is while interacting with this guard, allowing early access to other high-level areas.