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Feature request: Suport for re:flex platforms #650

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@Fieoner

Those pads don't emulate a joystick, they just send the raw sensor values and need something running in the host to turn those values into usable inputs for the games.
Brittany published some code to read the sensors and emulate a keyboard https://github.com/brittanyb/playground
Ideally deadsync would have this functionality in the engine

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