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Plugin.cs
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using BepInEx;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using MonoMod.RuntimeDetour;
using Gungeon;
using System.Net.NetworkInformation;
using System.Reflection;
using Microsoft;
namespace HiddenStats
{
[BepInDependency(ETGModMainBehaviour.GUID)]
[BepInPlugin(GUID, NAME, VERSION)]
public class HiddenStats : BaseUnityPlugin
{
public const string GUID = "exploration.etg.hiddenstats";
public const string NAME = "Hidden Stats";
public const string VERSION = "1.0.0";
public const string TEXT_COLOR = "#00FFFF";
public static Text floorMagnificence;
public static Text generatedMagnificence;
public static Text Magnificence;
public static Text TotalMagnificence;
public static Text HeartMagnificence;
public static Text SynergyFactor;
public static int FontSize = 34;
public void Start()
{
GUI.Init();
ETGModMainBehaviour.WaitForGameManagerStart(GMStart);
ETGModMainBehaviour.Instance.gameObject.AddComponent<UpdateGUI>();
HiddenStats.floorMagnificence = GUI.CreateText(null, new Vector2(15f, 200f), "", TextAnchor.MiddleLeft, FontSize);
floorMagnificence.gameObject.SetActive(true);
HiddenStats.generatedMagnificence = GUI.CreateText(null, new Vector2(15f, 160f), "", TextAnchor.MiddleLeft, FontSize);
generatedMagnificence.gameObject.SetActive(true);
HiddenStats.Magnificence = GUI.CreateText(null, new Vector2(15f, 120f), "", TextAnchor.MiddleLeft, FontSize);
Magnificence.gameObject.SetActive(true);
HiddenStats.TotalMagnificence = GUI.CreateText(null, new Vector2(15f, 80f), "", TextAnchor.MiddleLeft, FontSize);
TotalMagnificence.gameObject.SetActive(true);
HiddenStats.HeartMagnificence = GUI.CreateText(null, new Vector2(15f, 40f), "", TextAnchor.MiddleLeft, FontSize);
HeartMagnificence.gameObject.SetActive(true);
HiddenStats.SynergyFactor = GUI.CreateText(null, new Vector2(15f, 0f), "", TextAnchor.MiddleLeft, FontSize);
SynergyFactor.gameObject.SetActive(true);
}
public void GMStart(GameManager g)
{
Log($"{NAME} v{VERSION} started successfully.", TEXT_COLOR);
}
public static void Log(string text, string color="FFFFFF")
{
ETGModConsole.Log($"<color={color}>{text}</color>");
}
}
}