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main.cpp
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220 lines (177 loc) · 4.43 KB
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/* Ollie Razdow CS575 - Final Project - Audio Synchronization */
#include <stdio.h>
#include <math.h>
#include <string.h>
#include "pa.h"
#include "wavutil.h"
#include "ringbuffer.h"
#include "pa_ringbuffer.h"
#include <mutex>
#include <thread>
#include <atomic>
#include <condition_variable>
// -----------------------
// SET TEST DEFINITONS HERE
// #define LOCKING
// #define LOCK_FREE
// #define EXTRA_WORK
// -----------------------
#ifdef LOCK_FREE
#define PUSH(buffer, data, size) PaUtil_WriteRingBuffer((buffer), (data), size)
#define POP(buffer, data, size) PaUtil_ReadRingBuffer((buffer), (data), size)
#define POP_AVAIL(buffer) PaUtil_GetRingBufferReadAvailable((buffer))
#else
#define PUSH(buffer, data, size) rb_push((buffer), (data), size)
#define POP(buffer, data, size) rb_pop((buffer), (data), size)
#define POP_AVAIL(buffer) rb_popAvail((buffer))
#endif
#define MIN(a,b) (a)<(b) ? (a):(b)
// playback buffer
#define AUDIO_BUFF_LEN 128
// ring buffer
#define RING_BUFF_LEN 2048
// sample rate
#define SAMPLE_RATE 44100
const float downcvt = (float)1/32768.0;
std::mutex wav_mutex;
std::condition_variable cv;
std::condition_variable ccv;
std::atomic_size_t buffRequest;
typedef struct{
short* data;
size_t length;
size_t index;
}wavbuff;
WavHeader wh;
wavbuff wb;
#ifndef LOCK_FREE
RingBuffer rb;
#else
PaUtilRingBuffer rb;
void* aBuffData;
#endif
short temp[4096];
int run = 1;
char line[2048];
char filename[2048];
// producer thread
void produce(){
while(run){
#ifdef LOCKING
std::unique_lock<std::mutex> lk(wav_mutex);
while(buffRequest == 0)
cv.wait(lk);
#endif
// write data to buffer
size_t num = PUSH(&rb, wb.data+wb.index, buffRequest);
// update buffer request
if(num > 256)
buffRequest = 0;
#ifdef LOCKING
ccv.notify_one();
lk.unlock(); ;
#endif
}
}
// audio thread
void pafunc(const float* in, float* out, unsigned long frames, void* data){
#ifdef LOCKING
std::unique_lock<std::mutex> lk(wav_mutex);
while(POP_AVAIL(&rb) < frames*2)
ccv.wait(lk);
#endif
wavbuff* w = (wavbuff*)data;
// read data from buffer
size_t num = POP(&rb, temp, frames);
// write samples
for(unsigned long i = 0; i < num; i++ ){
*out++ = (float)temp[i]*downcvt;
w->index = (w->index+1) % w->length;
}
// update buffer request
if(POP_AVAIL(&rb) < frames*2){
buffRequest = MIN(w->length-w->index, frames*16);
}else{
buffRequest = 0;
}
#ifdef LOCKING
cv.notify_one();
lk.unlock();
#endif
}
// simulate extra loading time
void randomWork(unsigned long long len){
while(len--){}
}
// load wav file
int loadWav(const char* path, WavHeader* wh, wavbuff* wb){
if(getWav(path, wh) < 0)
return -1;
printf("loading: %s\n", path);
wav_mutex.lock();
#ifdef EXTRA_WORK
randomWork(999999999);
#endif
wb->data = (short*)wh->data;
wb->length = wh->numsamples;
wb->index = 0;
wav_mutex.unlock();
return 0;
}
// load command
int loadcmd(const char* in, char* buff){
char* ldptr = NULL;
char* spc = NULL;
char* ext = NULL;
ldptr = (char*)strstr(in,"load");
if(ldptr)
spc = (char*)strstr(ldptr, " ");
if(spc)
ext = (char*)strstr(spc,".wav");
if(ext){
*(ext+4) = 0;
char* filepath = spc+1;
strcpy(buff, filepath);
return 1;
}
return 0;
}
// main
int main(int argc, char** argv) {
// initial buffer request
buffRequest = 2048;
// initialize ring buffer
#ifndef LOCK_FREE
rb_init(&rb, NULL, RING_BUFF_LEN);
#else
aBuffData = (short*)malloc(sizeof(short)*RING_BUFF_LEN);
PaUtil_InitializeRingBuffer(&rb, sizeof(short), RING_BUFF_LEN, aBuffData);
#endif
// load wav file
if(loadWav("worm.wav", &wh, &wb) < 0)
return -1;
// start producer thread
std::thread t(produce);
// start audio thread
Pa a(pafunc, 0, 1, SAMPLE_RATE, AUDIO_BUFF_LEN, &wb);
a.start();
// poll for load/quit commands
while(1){
fgets(line, 2048, stdin);
if(line[0] && loadcmd(line, filename)){
line[0] = 0;
loadWav(filename, &wh, &wb);
}
if(strncmp(line, "quit", 4) == 0)
break;
}
// exit program
run = 0;
t.join();
#ifndef LOCK_FREE
rb_destroy(&rb);
#else
free(aBuffData);
#endif
return 0;
}