With the now implemented pre filtering of triangles based on a minimum angle, the rasterized shading via DEM is not needed anymore. The performance issues of integrating large meshes (that represent the landscape and mountains) are not there anymore, as most of those meshes are deleted anyway by the minimum angle filter.
We can save some code when we remove the rasterized DEM shading again.
With the now implemented pre filtering of triangles based on a minimum angle, the rasterized shading via DEM is not needed anymore. The performance issues of integrating large meshes (that represent the landscape and mountains) are not there anymore, as most of those meshes are deleted anyway by the minimum angle filter.
We can save some code when we remove the rasterized DEM shading again.