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update checking for mods, resource packs, shaders, and other #36

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@objz

what would you like

Support update checks and controlled updates for every provider-managed content type.

completed

  • cached background checks for the complete content manifest
  • Update badges for installed mods, resource packs, shaders, and managed modpacks
  • u bulk updates for mods, resource packs, and shaders
  • per-world datapack updates from the open world
  • one conflict list after scanning and dependency resolution
  • current-to-target review before installing
  • one staged content transaction with rollback on failure
  • managed modpack updates with user-file preservation and rollback
  • v version selection for individual content, including reinstalling the current version

Explicit modpack reinstall and arbitrary version selection remain tracked in #37 because they use the same refresh engine but need their own instance-list controls.

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