|
6 | 6 | "source": [ |
7 | 7 | "# Opdracht\n", |
8 | 8 | "Je gaat het spel Steen-Papier-Schaar zo uitbreiden, dat je het spel blijft spelen totdat de speler aangeeft dat deze wil stoppen òf totdat een der spelers 5 punten heeft gescoord.\n", |
| 9 | + "\n", |
9 | 10 | "Je moet dus 2 globale variabelen `scoreSpeler` en `scoreComputer` maken, waarin je de punten bij houdt." |
10 | 11 | ] |
11 | 12 | }, |
|
15 | 16 | "metadata": {}, |
16 | 17 | "outputs": [], |
17 | 18 | "source": [ |
18 | | - "import random\n", |
19 | | - "\n", |
20 | | - "# Globale variabelen\n", |
21 | | - "scoreSpeler = 0\n", |
22 | | - "scoreComputer = 0\n", |
| 19 | + "#globals\n", |
| 20 | + "score_speler = 0\n", |
| 21 | + "score_computer = 0\n", |
23 | 22 | "\n", |
24 | | - "def start_spel():\n", |
25 | | - " global scoreSpeler, scoreComputer\n", |
26 | | - " opties = [\"steen\", \"papier\", \"schaar\"]\n", |
| 23 | + "while #hier komt een True of voorwaarde:\n", |
27 | 24 | " \n", |
28 | | - " print(\"Het spel begint! Typ 'stop' om te stoppen.\")\n", |
| 25 | + " # het spel\n", |
29 | 26 | " \n", |
30 | | - " while scoreSpeler < 5 and scoreComputer < 5:\n", |
31 | | - " print(f\"\\nStand - Jij: {scoreSpeler} | Computer: {scoreComputer}\")\n", |
32 | | - " \n", |
33 | | - " keuze_speler = input(\"Maak je keuze (steen, papier, schaar): \").lower().strip()\n", |
34 | | - " \n", |
35 | | - " if keuze_speler == \"stop\":\n", |
36 | | - " print(\"Je hebt het spel gestopt.\")\n", |
37 | | - " break\n", |
38 | | - " \n", |
39 | | - " if keuze_speler not in opties:\n", |
40 | | - " print(\"Ongeldige keuze, probeer het opnieuw.\")\n", |
41 | | - " continue\n", |
42 | | - " \n", |
43 | | - " keuze_computer = random.choice(opties)\n", |
44 | | - " print(f\"Computer koos: {keuze_computer}\")\n", |
45 | | - " \n", |
46 | | - " if keuze_speler == keuze_computer:\n", |
47 | | - " print(\"Gelijkspel!\")\n", |
48 | | - " elif (keuze_speler == \"steen\" and keuze_computer == \"schaar\") or \\\n", |
49 | | - " (keuze_speler == \"papier\" and keuze_computer == \"steen\") or \\\n", |
50 | | - " (keuze_speler == \"schaar\" and keuze_computer == \"papier\"):\n", |
51 | | - " print(\"Punt voor jou!\")\n", |
52 | | - " scoreSpeler += 1\n", |
53 | | - " else:\n", |
54 | | - " print(\"Punt voor de computer!\")\n", |
55 | | - " scoreComputer += 1\n", |
56 | | - "\n", |
57 | | - " print(f\"\\nEinduitslag: Jij {scoreSpeler} - {scoreComputer} Computer\")\n", |
58 | | - "\n", |
59 | | - "start_spel()" |
| 27 | + " # wil de speler verder spelen\n", |
| 28 | + " \n", |
| 29 | + " \n", |
| 30 | + "#bepalen wie de winnaar is" |
60 | 31 | ] |
61 | 32 | }, |
62 | 33 | { |
|
66 | 37 | "<details>\n", |
67 | 38 | "<summary><b>Klik hier voor de oplossing</b></summary>\n", |
68 | 39 | "\n", |
69 | | - "De oplossing gebruikt een `while`-loop die controleert of beide scores lager zijn dan 5. \n", |
70 | | - "Met de `global` declaratie kunnen we de variabelen `scoreSpeler` en `scoreComputer` binnen de functie aanpassen. \n", |
71 | | - "De `break` zorgt ervoor dat het spel stopt zodra de gebruiker 'stop' typt.\n", |
| 40 | + "```python\n", |
| 41 | + "import random\n", |
| 42 | + "\n", |
| 43 | + "score_speler = 0\n", |
| 44 | + "score_computer = 0\n", |
| 45 | + "\n", |
| 46 | + "while score_speler < 5 and score_computer < 5:\n", |
| 47 | + " keuze = input(\"Steen, papier, schaar? (of 'stop'): \").lower()\n", |
| 48 | + " \n", |
| 49 | + " if keuze == 'stop':\n", |
| 50 | + " break\n", |
| 51 | + " \n", |
| 52 | + " opties = ['steen', 'papier', 'schaar']\n", |
| 53 | + " computer = random.choice(opties)\n", |
| 54 | + " print(f\"Computer kiest: {computer}\")\n", |
| 55 | + " \n", |
| 56 | + " if keuze == computer:\n", |
| 57 | + " print(\"Gelijkspel\")\n", |
| 58 | + " elif (keuze == 'steen' and computer == 'schaar') or \\\n", |
| 59 | + " (keuze == 'papier' and computer == 'steen') or \\\n", |
| 60 | + " (keuze == 'schaar' and computer == 'papier'):\n", |
| 61 | + " print(\"Punt voor jou!\")\n", |
| 62 | + " score_speler += 1\n", |
| 63 | + " else:\n", |
| 64 | + " print(\"Punt voor de computer!\")\n", |
| 65 | + " score_computer += 1\n", |
| 66 | + " \n", |
| 67 | + " print(f\"Stand: {score_speler} - {score_computer}\")\n", |
| 68 | + "\n", |
| 69 | + "if score_speler > score_computer:\n", |
| 70 | + " print(\"Jij bent de winnaar!\")\n", |
| 71 | + "else:\n", |
| 72 | + " print(\"De computer heeft gewonnen.\")\n", |
| 73 | + "```\n", |
72 | 74 | "\n", |
73 | 75 | "</details>" |
74 | 76 | ] |
|
81 | 83 | "name": "python3" |
82 | 84 | }, |
83 | 85 | "language_info": { |
84 | | - "codemirror_mode": { |
85 | | - "name": "ipython", |
86 | | - "version": 3 |
87 | | - }, |
88 | | - "file_extension": ".py", |
89 | | - "mimetype": "text/x-python", |
90 | 86 | "name": "python", |
91 | | - "nbconvert_exporter": "python", |
92 | | - "pygments_lexer": "ipython3", |
93 | | - "version": "3.10.0" |
| 87 | + "version": "3" |
94 | 88 | } |
95 | 89 | }, |
96 | 90 | "nbformat": 4, |
|
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