Repository navigation
Expand file tree
/
Copy pathconfig.ini.example
More file actions
229 lines (197 loc) · 7.83 KB
/
Copy pathconfig.ini.example
File metadata and controls
229 lines (197 loc) · 7.83 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
# ShadowMount runtime config example
# Place as: /data/shadowmount/config.ini
#
# This file is a template.
# Nothing below is active until you remove the leading '#'.
#
# How to use this file:
# 1. Uncomment only the parameters you really want to override.
# 2. Lines that start with '# key=value' are real parameters you can uncomment directly.
# 3. Lines that start with '##' are examples/templates only. Edit them before use.
# Debug logging:
# 1/true/yes/on -> enable log_debug output to console and /data/shadowmount/debug.log
# 0/false/no/off -> disable log_debug output
# Default: 1
# debug=1
# Quiet mode:
# 1/true/yes/on -> only show the startup version popup and runtime errors
# 0/false/no/off -> also show normal informational popups
# Default: 0
# quiet_mode=0
# Notification language:
# auto -> use the console system language
# Or set a supported locale, for example: en-US, ru-RU, de-DE, fr-FR, es-ES
# Default: auto
# language=auto
# Public HTTP/JSON API listener:
# The loopback default accepts connections only from software running on the PS5.
# Use 0.0.0.0 explicitly if remote devices on the network must connect.
# Defaults: 127.0.0.1:10101
# api_enabled=1
# api_bind_address=127.0.0.1
# api_port=10101
# Global mount mode:
# 1/true/yes/on/ro -> read-only mounts
# 0/false/no/off/rw -> read-write mounts
# Default: 1
# mount_read_only=1
# Mounting even damaged file systems:
# 1/true/yes/on -> include force option
# 0/false/no/off -> default mount options
# Default: 0
# force_mount=0
# Keep discovered images mounted between game launches:
# 1/true/yes/on -> mount during scans and keep images mounted
# 0/false/no/off -> mount images on demand for each game (default)
# USB-backed images are still unmounted during suspend.
# Default: 0
# persistent_image_mounts=0
# Use batch registration for newly staged titles:
# 1/true/yes/on -> submit queued installs through sceAppInstUtilAppInstallAll
# 0/false/no/off -> register each title directly
# Default: 0 on FW below 12.00, forced to 1 on FW 12.00 and newer
# app_install_all=0
# Automatically remove games from the system library when their source
# is no longer available:
# 1/true/yes/on -> remove after the configured missing delay
# 0/false/no/off -> keep the registration (default)
# Default: 0
# auto_remove_missing_games=0
# Allow automatic removal of games that have installed DLC:
# 1/true/yes/on -> allow removal
# 0/false/no/off -> keep games with installed DLC (default)
# Default: 0
# auto_remove_games_with_dlc=0
# How long a source must remain unavailable before removal (seconds),
# range: 1..86400
# Default: 300
# auto_remove_missing_delay_seconds=300
# Scan depth relative to each scan root:
# 1 -> scan only first-level subdirectories
# 2 -> also scan one additional nested level
# Default: 1
# scan_depth=1
# Legacy compatibility:
# recursive_scan=1 forces scan_depth=2
# Default: disabled
# recursive_scan=0
# Full scan loop interval (seconds), range: 1..3600
# Default: 15
# scan_interval_seconds=15
# Source stabilization wait window (seconds), range: 0..3600
# If source mtime/ctime is newer than this window, it will be deferred to next scan.
# Default: 10
# stability_wait_seconds=10
# Backend selection per filesystem:
# lvd -> /dev/lvdctl -> /dev/lvdN
# md -> /dev/mdctl -> /dev/mdN
# Defaults: exfat=lvd, ufs=lvd
# LVD is required for the exFAT img_type=5/BFS sdimg fast path. The image file
# must also reside on internal BFS and be formatted with a 64 KiB cluster.
# exfat_backend=lvd
# ufs_backend=lvd
# PFS compressed-file index cache for nested images:
# 1/true/yes/on -> cache the containing PFS compressed-file index before
# attaching a nested image
# 0/false/no/off -> skip this optional request (default)
# The old legacy_gddr5_cache key remains accepted for compatibility.
# nested_pfs_index_cache=0
# Sandbox fakelib backport watcher:
# 1/true/yes/on -> mount app0/fakelib2 when present, otherwise app0/fakelib, into common/lib
# 0/false/no/off -> disable fakelib watcher
# Default: 1
# backport_fakelib=1
# Updates for multiple emulators in the game fakelib:
# 1/true/yes/on -> cache the game's fakelib before launch and replace matching
# cached files from emulators_path; fakelib2 is never changed
# 0/false/no/off -> disable emulator updates
# Default: 1
# update_emulators=1
#
# Folder containing emulator update files (absolute path):
# emulators_path=/data/shadowmount/emus
# Cache: /data/shadowmount/cache/<TITLE_ID>/fakelib
# Unused caches expire seven days after the most recent game launch.
# Automatic libSceAmpr emulator download:
# 1/true/yes/on -> check 30 seconds after startup and then every four hours
# 0/false/no/off -> do not access the network (default)
# A missing local emulator is downloaded directly.
# Otherwise, the SPRX is downloaded only when the server file is newer, then
# replaces emulators_path/libSceAmpr.sprx only when its contents differ.
# Downloads are deferred while a game mount is active.
# Default: 0
# auto_update_ampr=0
#
# HTTP or HTTPS download URL:
# ampr_update_url=https://github.com/drakmor/ampr_emu/releases/latest/download/libSceAmpr.sprx
# Global fakelib overlay:
# 1/true/yes/on -> use global fakelib for every tracked game when present;
# fakelib2 always remains exclusive when present
# 0/false/no/off -> do not use the global fakelib folder
# Default: 1
# global_fakelib=1
#
# Default global fakelib folder:
# global_fakelib_path=/data/shadowmount/fakelib
#
# Priority when both global and per-game fakelib exist in the combined cache:
# game -> game-specific files win
# global -> global files win
# Default: game
# global_fakelib_priority=game
#
## Exclude specific title IDs from the global fakelib overlay (repeatable):
## global_fakelib_exclude=PPSA12345
# Auto-manage kstuff around game launches:
# 1/true/yes/on -> pause kstuff after game launch, resume immediately on stop
# 0/false/no/off -> leave kstuff state untouched
# Default: 1
# kstuff_game_auto_toggle=1
# Detect crash-candidate state and autotune pause delay:
# 1/true/yes/on -> enable crash monitoring and autotune updates
# 0/false/no/off -> disable crash detection/autotune logic
# Default: 1
# kstuff_crash_detection=1
# Automatic fan-controller target for games:
# system -> leave the system-managed target unchanged (default)
# 50..91 -> apply this target when a game starts
# The stock automatic fan controller remains enabled.
# Default: system
# fan_target_temperature=system
# Delay before pausing kstuff for image-backed titles.
# Default: 25
# kstuff_pause_delay_image_seconds=25
# Delay before pausing kstuff for direct/non-image launches.
# Default: 15
# kstuff_pause_delay_direct_seconds=15
# Backend-specific sector size overrides:
# Defaults: lvd_exfat=512, lvd_ufs=4096, lvd_pfs=4096, md_exfat=512,md_ufs=4096.
# Keep lvd_exfat at 512 for the BFS fast path. 65536 is the exFAT cluster and
# LVD secondary unit in the optimized profile, not the logical sector size.
# lvd_exfat_sector_size=512
# lvd_ufs_sector_size=4096
# lvd_pfs_sector_size=4096
# md_exfat_sector_size=512
# md_ufs_sector_size=4096
# Optional custom scan roots (can be repeated):
# If at least one scanpath=... is present, only these paths are used.
# "/mnt/shadowmnt/pfsc" and "/mnt/shadowmnt" are always added automatically.
# Default: use built-in scan path list
# scanpath=/data/homebrew
## Per-image mount mode override by file name (repeatable):
## image_ro=<image_filename>
## image_rw=<image_filename>
## image_sector=<image_filename>:<sector_size>
##
## Examples:
## image_ro=PPSA12345.ffpfs
## image_rw=My Game Dump.exfat
## image_sector=Legacy 512 Sector.exfat:512
## Keep kstuff enabled for specific title IDs (repeatable):
## kstuff_no_pause=PPSA12345
## Override pause delay for specific title IDs (repeatable):
## Format: TITLEID:SECONDS
## kstuff_delay=PPSA12345:30
## More custom scan root examples:
## scanpath=/data/homebrew
## scanpath=/data/etaHEN/games