This repository was archived by the owner on Mar 11, 2021. It is now read-only.
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Outlining road-map for version 2.0 * Incorporating all 2d functionality from Cocos2d-3.x * Fully-documented API * Robust and comprehensive testing and continuous integration environment * Integrated physics engine * Transition and effect computations moved over to GPU * Comprehensive list of samples * Update templates and samples to use mgcb pipeline tool * Integrated level-editor within VS and XS
No due date•0/32 issues closedUpcoming CocosSharp release
No due date•5/11 issues closed