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still.lua
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185 lines (161 loc) · 3.98 KB
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-- Count the number of pictures.
local function get_picture(number)
local filename = minetest.get_modpath("gemalde").."/textures/gemalde_"..number..".png"
local file = io.open(filename, "r")
if file ~= nil then io.close(file) return true else return false end
end
local function after_place(pos, placer)
if placer then
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name())
end
end
local N = 1
while get_picture(N) == true do
N = N + 1
end
N = N - 1
-- register for each picture
for n=1, N do
local groups = {choppy=2, dig_immediate=3, picture=1, not_in_creative_inventory=1}
if n == 1 then
groups = {choppy=2, dig_immediate=3, picture=1}
end
-- node
minetest.register_node("gemalde:node_"..n.."", {
description = "Picture #"..n.."",
drawtype = "signlike",
use_texture_alpha = "clip",
tiles = {"gemalde_"..n..".png"},
visual_scale = 3.0,
inventory_image = "gemalde_node.png",
wield_image = "gemalde_node.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "wallmounted",
},
groups = groups,
after_place_node = after_place,
on_rightclick = function(pos, node, clicker)
local length = string.len (node.name)
local number = string.sub (node.name, 14, length)
local player = clicker:get_player_name()
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
if player == owner then
-- TODO. Reducing currently not working, because sneaking prevents right click.
local keys=clicker:get_player_control()
if keys["sneak"]==false then
if number == tostring(N) then
number = 1
else
number = number + 1
end
else
if number == 1 then
number = N - 1
else
number = number - 1
end
end
print("[gemalde] number is "..number.."")
node.name = "gemalde:node_"..number..""
-- minetest.env:set_node(pos, node)
minetest.swap_node(pos, node)
end
end,
-- TODO.
-- on_place = minetest.rotate_node
})
-- crafts
if n < N then
minetest.register_craft({
output = 'gemalde:node_'..n..'',
recipe = {
{'gemalde:node_'..(n+1)..''},
}
})
end
n = n + 1
end
-- close the craft loop
minetest.register_craft({
output = 'gemalde:node_'..N..'',
recipe = {
{'gemalde:node_1'},
}
})
-- initial craft
minetest.register_craft({
output = 'gemalde:node_1',
recipe = {
{'default:paper', 'default:paper'},
{'default:paper', 'default:paper'},
{'default:paper', 'default:paper'},
}
})
-- reset several pictures to #1
minetest.register_craft({
type = 'shapeless',
output = 'gemalde:node_1 2',
recipe = {'group:picture', 'group:picture'},
})
minetest.register_craft({
type = 'shapeless',
output = 'gemalde:node_1 3',
recipe = {'group:picture', 'group:picture', 'group:picture'},
})
minetest.register_craft({
type = 'shapeless',
output = 'gemalde:node_1 4',
recipe = {
'group:picture', 'group:picture', 'group:picture',
'group:picture'
}
})
minetest.register_craft({
type = 'shapeless',
output = 'gemalde:node_1 5',
recipe = {
'group:picture', 'group:picture', 'group:picture',
'group:picture', 'group:picture'
}
})
minetest.register_craft({
type = 'shapeless',
output = 'gemalde:node_1 6',
recipe = {
'group:picture', 'group:picture', 'group:picture',
'group:picture', 'group:picture', 'group:picture'
}
})
minetest.register_craft({
type = 'shapeless',
output = 'gemalde:node_1 7',
recipe = {
'group:picture', 'group:picture', 'group:picture',
'group:picture', 'group:picture', 'group:picture',
'group:picture'
}
})
minetest.register_craft({
type = 'shapeless',
output = 'gemalde:node_1 8',
recipe = {
'group:picture', 'group:picture', 'group:picture',
'group:picture', 'group:picture', 'group:picture',
'group:picture', 'group:picture'
}
})
minetest.register_craft({
type = 'shapeless',
output = 'gemalde:node_1 9',
recipe = {
'group:picture', 'group:picture', 'group:picture',
'group:picture', 'group:picture', 'group:picture',
'group:picture', 'group:picture', 'group:picture'
}
})