From 3005d7f991ab71bd84eae8a8e0abc9fad22cc20a Mon Sep 17 00:00:00 2001 From: "comparegamebackends-updates[bot]" <297086342+comparegamebackends-updates[bot]@users.noreply.github.com> Date: Fri, 30 Oct 2026 06:06:08 +0000 Subject: [PATCH] Weekly freshness sweep (2026-10) Co-Authored-By: Claude Sonnet 5.5 --- lib/backends.ts | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/lib/backends.ts b/lib/backends.ts index 43a70c7..39a3165 100644 --- a/lib/backends.ts +++ b/lib/backends.ts @@ -115,7 +115,7 @@ export const backends: Backend[] = [ docsUrl: 'https://learn.microsoft.com/en-us/gaming/playfab/', type: 'proprietary', pricingModel: 'usage-based', - pricingDetails: 'Free development mode (100K players per title, up to 10 titles). Pay-as-you-go ($0/month base), Standard ($99/month, $400 in meter credits), Premium ($1,999/month, $8,000 in meter credits). Foundation Mode: included at no cost for games shipped under an Xbox publishing agreement.', + pricingDetails: 'Development Mode (no monthly bill up to 1,000 unique users per title, up to 10 titles; being replaced by Foundation Mode for new titles as of March 11, 2026). Pay-as-you-go ($0/month base), Standard ($99/month, $400 in meter credits), Premium ($1,999/month, $8,000 in meter credits). Foundation Mode: included at no cost for games shipped under an Xbox publishing agreement.', features: { authentication: { supported: true, description: 'Multiple auth methods including anonymous, platform-specific (Steam, Facebook, iOS, Google, PlayStation, Xbox), and direct PlayFab login. Players can link multiple accounts for cross-platform identity.', sourceUrl: 'https://learn.microsoft.com/en-us/gaming/playfab/identity/player-identity/authentication/' }, playerProfiles: { supported: true, description: 'Player profiles store Key/Value Pairs (KVPs) shareable across devices and games. Supports both title-specific Player Data and cross-title Publisher Data.', sourceUrl: 'https://learn.microsoft.com/en-us/gaming/playfab/player-progression/player-data/' }, @@ -166,7 +166,7 @@ export const backends: Backend[] = [ gameTypes: ['f2p-mobile', 'live-service-pc', 'competitive', 'casual-social'], platforms: ['unity', 'unreal', 'custom', 'html5'], strengths: [ - 'Free development tier supporting up to 100K players per title', + 'Development Mode with no monthly bill up to 1,000 unique users per title; Foundation Mode replaces it for new titles as of March 11, 2026', 'Azure and Xbox platform integration', 'SDKs for Unity, Unreal, C/C++, C#, and console platforms', 'Documentation hosted on Microsoft Learn with API references', @@ -179,11 +179,12 @@ export const backends: Backend[] = [ ], foundedYear: 2014, architectureLabel: 'Managed microservices platform', - lastUpdated: '2026-06', + lastUpdated: '2026-10', sources: [ { label: 'Pricing', url: 'https://developer.microsoft.com/en-us/games/products/playfab/pricing' }, { label: 'Documentation', url: 'https://learn.microsoft.com/en-us/gaming/playfab/what-is-playfab' }, { label: 'SDKs', url: 'https://playfab.com/engineer/' }, + { label: 'Development Mode', url: 'https://learn.microsoft.com/en-us/xbox/playfab/pricing/development-mode' }, ], }, { @@ -305,13 +306,13 @@ export const backends: Backend[] = [ playerBehaviorTracking: false, revenueAnalytics: false, customDashboards: { supported: true, description: 'CloudWatch integration for custom dashboards with fleet performance, capacity, player sessions, and matchmaking metrics. Supports Amazon Managed Grafana.', sourceUrl: 'https://aws.amazon.com/blogs/gametech/game-server-observability-with-amazon-gamelift-and-amazon-cloudwatch/' }, - multiplayer: { supported: true, description: 'Core functionality: session-based multiplayer game hosting with up to 200 players per session. Global deployment across 26 regions and 9 Local Zones with 99.99% availability.', sourceUrl: 'https://docs.aws.amazon.com/gameliftservers/latest/developerguide/gamelift-intro.html' }, + multiplayer: { supported: true, description: 'Core functionality: session-based multiplayer game hosting with up to 200 players per session. Global deployment across 28 AWS Regions and 18 Local Zones with 99.99% availability.', sourceUrl: 'https://docs.aws.amazon.com/gameliftservers/latest/developerguide/gamelift-intro.html' }, matchmaking: { supported: true, description: 'FlexMatch provides rule-based player matching, latency-based matching, up to 200 players per match, player parties, expandable rules, and automatic backfill.', sourceUrl: 'https://docs.aws.amazon.com/gameliftservers/latest/flexmatchguide/match-intro.html' }, chat: { supported: true, description: 'Realtime Servers provide messaging infrastructure with TCP/UDP channels, player group messaging for team chat, and TLS/DTLS encryption. Voice chat via Amazon Chime SDK.', sourceUrl: 'https://docs.aws.amazon.com/gameliftservers/latest/realtimeguide/realtime-howitworks-servers.html' }, cloudSave: false, serverlessLogic: { supported: true, description: 'Integrates with AWS serverless services. Backend built with API Gateway and Lambda for matchmaking requests, player data, and game session management.', sourceUrl: 'https://docs.aws.amazon.com/gameliftservers/latest/developerguide/gamelift_quickstart_customservers_designbackend_arch_serverless.html' }, dedicatedServers: { supported: true, description: 'Primary feature: managed EC2 fleets with Windows/Linux servers, container-based hosting, 100+ instance types, and Spot instances for up to 70% cost savings.', sourceUrl: 'https://aws.amazon.com/gamelift/servers/features/' }, - globalScaling: { supported: true, description: 'Target-based auto scaling adjusts capacity based on player demand across 26 AWS regions. Scales up to 9,000 game servers per minute with multi-location fleet support.', sourceUrl: 'https://docs.aws.amazon.com/gameliftservers/latest/developerguide/fleets-autoscaling.html' }, + globalScaling: { supported: true, description: 'Target-based auto scaling adjusts capacity based on player demand across 28 AWS Regions and 18 Local Zones. Scales up to 9,000 game servers per minute with multi-location fleet support.', sourceUrl: 'https://docs.aws.amazon.com/gameliftservers/latest/developerguide/fleets-autoscaling.html' }, adminDashboard: { supported: true, description: 'AWS Management Console dashboards show build status, fleet health, real-time metrics on player demand, server capacity, CPU/memory utilization, and capacity planning tools.', sourceUrl: 'https://docs.aws.amazon.com/gameliftservers/latest/developerguide/gamelift-console-dashboard.html' }, playerSupport: false, moderation: false, @@ -336,7 +337,7 @@ export const backends: Backend[] = [ '99.99% availability SLA with DDoS protection (AWS Shield)', 'Auto-scaling up to 9,000 game servers per minute', 'FlexMatch rule-based matchmaking supporting up to 200 players per session', - 'Available across 26 AWS regions and 9 Local Zones', + 'Available across 28 AWS Regions and 18 Local Zones', 'Native integration with AWS services (CloudWatch, Lambda, S3, etc.)', ], limitations: [ @@ -347,12 +348,13 @@ export const backends: Backend[] = [ ], foundedYear: 2016, architectureLabel: 'Infrastructure orchestration service', - lastUpdated: '2026-06', + lastUpdated: '2026-10', sources: [ { label: 'Pricing', url: 'https://aws.amazon.com/gamelift/servers/pricing/' }, { label: 'Documentation', url: 'https://docs.aws.amazon.com/gameliftservers/latest/developerguide/gamelift-intro.html' }, { label: 'FlexMatch', url: 'https://docs.aws.amazon.com/gameliftservers/latest/flexmatchguide/match-intro.html' }, { label: 'Features', url: 'https://aws.amazon.com/gamelift/servers/features/' }, + { label: 'Service locations', url: 'https://docs.aws.amazon.com/gameliftservers/latest/developerguide/gamelift-regions.html' }, { label: 'Free network bandwidth (June 2026)', url: 'https://aws.amazon.com/about-aws/whats-new/2026/06/amazon-gamelift-servers-free-network-bandwidth/' }, ], },