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Trying to just simply mix sounds to a currently playing audioplayer #32

@k2xl

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@k2xl

I have a game with a bunch of characters shooting bullets. Every time the characters shoot I am trying to play a sound.

The reason I'm trying to use SW3 is because there is a 32 instance limit on Soundchannel, so I'm thinking to mix them with StandingWave would be a good idea.

The problem is that I'm confused how to do this. According to the documentation you can set up tracks in a ListPerformance, but the problem is that I just want to do a "play" in real time not set up a chord or anything like that.

I tried creating new SoundSources and playing them on a static AudioPlayer, but apparently the .play() can only play one at a time.

Thanks!

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