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tilebased 0.3.0

  • Added enemy and pathfinding from {r.oguelike}.

tilebased 0.2.1

  • Added code from {r.oguelike} to procedurally generate the map.

tilebased 0.2.0

  • Added impenetrable tree tiles with collision detection.

tilebased 0.1.0

  • Added functions to move a player-sprite (with wraparound) on a simple grid of grass tiles.