I'm rigging eyelids in more precise way and I need to save and import weight sometimes, but the save weight option in developer tab, do not replace the old weight, it only add weight, I took a good time to notice it, because every time I tried to load it, nothing happened because my saved weight has less weight than the current character weight.
ya I can evertime remember to add rig without weight, but if I forgot and do it, I will have problems later and I can't just delete the old weight in pratical way, because the vertex groups mix bones with others tuffs.
My idea is when I load a saved weight in develpt it replace the current weight, independent if the current has more or less, I think it should clear all current weight and add the saved one, it will make more sense.
I'm rigging eyelids in more precise way and I need to save and import weight sometimes, but the save weight option in developer tab, do not replace the old weight, it only add weight, I took a good time to notice it, because every time I tried to load it, nothing happened because my saved weight has less weight than the current character weight.
ya I can evertime remember to add rig without weight, but if I forgot and do it, I will have problems later and I can't just delete the old weight in pratical way, because the vertex groups mix bones with others tuffs.
My idea is when I load a saved weight in develpt it replace the current weight, independent if the current has more or less, I think it should clear all current weight and add the saved one, it will make more sense.