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Unity3D-Tutorials (C#)

Events

https://unity3d.com/learn/tutorials/topics/scripting/events

Unity3D V5.4.1f1

Delegates

https://unity3d.com/learn/tutorials/topics/scripting/delegates

Unity3D V5.4.1f1

Events: Creating a simple messaging system

https://unity3d.com/learn/tutorials/topics/scripting/events-creating-simple-messaging-system

Unity3D V5.4.1f1

UnityEvent

https://docs.unity3d.com/ScriptReference/Events.UnityEvent.html

Unity3D V5.5.2f1

UnityEvent

https://docs.unity3d.com/ScriptReference/Events.UnityEvent_1.html

Unity3D V5.5.2f1

BuildingPluginsForiOS-Bonjour

https://docs.unity3d.com/Manual/PluginsForIOS.html

Unity3D V5.5.2f1

When build to Xcode project, the file BonjourClientlmpl.mm is write by MRC, you need to set “-fno-objc-arc” at Xcode -> Build Phases -> Copile Sources -> Compiler Flags

BuildingPluginsForiOS-Brightness

Unity3D V5.5.2f1

Unity3D call iOS’s native code to Set iOS device’s brightness at 1.0, and set brightness at 0.5 when paused.

Build Dll file For Unity3D

Unity3D V5.4.1f1 Visual Studio 2015

Build C# project to Dll file, and use the Dll in Unity3D

https://docs.unity3d.com/Manual/UsingDLL.html

Build Dll file For Unity3D with Macro(#if UNITY_IOS)

It need to add “UNITY_IOS" to Project's properties -> Build -> General -> Conditional compilation symbols Visual Studio 2015