I've just recently started to play with emulators and installed RetroArch + Daishijo on Android, because i already had a Batocera instance, in the living room hosting roms, i didn't want to copy the files and decided to setup a remote mount using rclone, through an app called "RSAF" which essentially uses rclone to mount the remote folder locally.
i'm able to load the rom directly from RetroArch but if sent via intent using -e ROM {file.uri} it causes it to freeze.
Issue
When starting games on RetroArch from Daishijiro using {file.path} fails with file not exist in path. Switching to {file.uri} causes RetroArch to freeze after obtaining the file descriptor.
Reproduce
In Daishijiro add the path and scan for roms, in settings edit player arguments to replace {file.path} with {file.uri}
example intent:
-n com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture
-e ROM content://io.github.x0b.rcx.vcp/tree/rclone%2Fremotes%2Fminipc%3A%2Froms%2Fgba/document/rclone%2Fremotes%2Fminipc%3A%2Froms%2Fgba%2FBanjo-Kazooie%20-%20Grunty's%20Revenge.gba
-e LIBRETRO mgba
-e CONFIGFILE /storage/emulated/0/Android/data/com.retroarch/files/retroarch.cfg
It should load the game but instead it starts RetroArch with a blank screen and eventually timesout.
AI suggests it could to be related to how the stream size is retrieved, the following patch resolved the issue for me. I was wondering if someone could review the code to see if it's something that should be adapted or if it's not recommended.
retroarch-android-rsaf-content-uri.patch
I've just recently started to play with emulators and installed RetroArch + Daishijo on Android, because i already had a Batocera instance, in the living room hosting roms, i didn't want to copy the files and decided to setup a remote mount using rclone, through an app called "RSAF" which essentially uses rclone to mount the remote folder locally.
i'm able to load the rom directly from RetroArch but if sent via intent using -e ROM {file.uri} it causes it to freeze.
Issue
When starting games on RetroArch from Daishijiro using {file.path} fails with file not exist in path. Switching to {file.uri} causes RetroArch to freeze after obtaining the file descriptor.
Reproduce
In Daishijiro add the path and scan for roms, in settings edit player arguments to replace {file.path} with {file.uri}
example intent:
It should load the game but instead it starts RetroArch with a blank screen and eventually timesout.
AI suggests it could to be related to how the stream size is retrieved, the following patch resolved the issue for me. I was wondering if someone could review the code to see if it's something that should be adapted or if it's not recommended.
retroarch-android-rsaf-content-uri.patch