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script.js
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160 lines (144 loc) · 4.63 KB
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'use strict';
// Selecting elements
const player0El = document.querySelector('.player--0');
const player1El = document.querySelector('.player--1');
const score0Element = document.querySelector('#score--0');
const score1Element = document.getElementById('score--1');
const current0El = document.getElementById('current--0');
const current1El = document.getElementById('current--1');
const diceElement = document.querySelector('.dice');
const btnNew = document.querySelector('.btn--new');
const btnRoll = document.querySelector('.btn--roll');
const btnHold = document.querySelector('.btn--hold');
const loader = document.querySelector('.loader');
const rules = document.querySelector('.rules');
const modal = document.querySelector('.modal');
const closeModal = document.querySelector('.closeBtn');
const rulesBtn = document.querySelector('.rulesBtn');
const startBtn = document.querySelector('.startBtn');
const start = document.querySelector('.start');
const game = document.querySelector('.game');
const exit = document.querySelector('.exit');
const darkMode = document.querySelector('.dark');
let scores, currentScore, activePlayer, playing;
// Loader
window.addEventListener('load', function () {
setTimeout(function () {
loader.classList.add('hidden');
}, 5000);
});
// Start Page
startBtn.addEventListener('click', () => {
start.classList.add('hidden');
game.classList.toggle('hidden');
});
// Rules-Button and Modal Window
const modalWindow = function (docEl) {
docEl.addEventListener('click', () => {
modal.classList.toggle('hidden');
});
};
modalWindow(rules);
modalWindow(rulesBtn);
modalWindow(modal);
// close button for modal window
modal.addEventListener('click', function (e) {
if (e.target.closest('closeBtn'));
modal.classList.add('hidden');
});
// Quit game
exit.addEventListener('click', function () {
const diceOne = document.querySelector('.one0');
const diceSix = document.querySelector('.six0');
diceOne.style.animationDelay = 0 + 's';
diceSix.style.animationDelay = 0 + 's';
game.classList.toggle('hidden');
loader.classList.remove('hidden');
setTimeout(function () {
loader.classList.add('hidden');
start.classList.remove('hidden');
}, 5000);
init();
});
// Dark Mode
darkMode.addEventListener('click', function () {
document.body.classList.toggle('dark-mode');
});
// Game Functionality
const init = function () {
player0El.classList.remove('player--winner');
player1El.classList.remove('player--winner');
score0Element.textContent = 0;
score1Element.textContent = 0;
current0El.textContent = 0;
current1El.textContent = 0;
player0El.classList.add('player--active');
player1El.classList.remove('player--active');
diceElement.src = 'dice-5.png';
diceElement.classList.add('hidden');
playing = true;
currentScore = 0;
activePlayer = 0;
scores = [0, 0];
};
init();
const switchPlayer = function () {
document.getElementById(`current--${activePlayer}`).textContent = 0;
activePlayer = activePlayer === 0 ? 1 : 0;
currentScore = 0;
player0El.classList.toggle('player--active');
player1El.classList.toggle('player--active');
};
//Rolling dice functionality
const rollDice = function () {
if (playing) {
//1. Generating a random dice-roll
const dice = Math.trunc(Math.random() * 6) + 1;
// 2. Display dice
diceElement.classList.remove('hidden');
diceElement.src = `dice-${dice}.png`;
// 3. Check for rolled 1: if true, switch to next player
if (dice !== 1) {
currentScore += dice;
document.getElementById(`current--${activePlayer}`).textContent =
currentScore;
} else {
switchPlayer();
}
}
};
// Activate rollDice
btnRoll.addEventListener('click', rollDice);
document.addEventListener('keydown', function (e) {
if (e.key === ' ') rollDice();
});
// Hold
const holdDice = function () {
if (playing) {
//1. Add current score to active players score
scores[activePlayer] += currentScore;
document.getElementById(`score--${activePlayer}`).textContent =
scores[activePlayer];
//2. Check if players score is >=100
if (scores[activePlayer] >= 100) {
playing = false;
diceElement.classList.add('hidden');
document
.querySelector(`.player--${activePlayer}`)
.classList.add('player--winner');
document
.querySelector(`.player--${activePlayer}`)
.classList.remove('player--active');
} else {
// Switch to next player
switchPlayer();
}
}
};
// Activate holdDice
btnHold.addEventListener('click', holdDice);
document.addEventListener('keydown', function (e) {
if (e.key === 'Enter') holdDice();
});
// New Game
btnNew.addEventListener('click', init);