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ndemiancclaude
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docs(releasing): split the delete-asset call (one asset per invocation)
`gh release delete-asset` accepts a single <tag> <asset-name>; passing two asset names silently does the wrong thing. Split into two calls, each with `-y` so the publish flow isn't blocked on an interactive confirmation. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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‎docs/RELEASING.md‎

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# 3. Verify (§3), then attach the dmgs, drop the unsigned zips, and publish
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gh release upload v0.1.0 LevelCode-arm64.dmg LevelCode-x64.dmg
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gh release delete-asset v0.1.0 UNSIGNED-LevelCode-arm64.app.zip UNSIGNED-LevelCode-x64.app.zip
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# `gh release delete-asset` takes ONE asset per call — drop each unsigned zip separately (`-y` skips the prompt).
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gh release delete-asset v0.1.0 UNSIGNED-LevelCode-arm64.app.zip -y
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gh release delete-asset v0.1.0 UNSIGNED-LevelCode-x64.app.zip -y
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gh release edit v0.1.0 --draft=false --notes-file RELEASE-NOTES.md
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```
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