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Copy pathmain.cpp
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162 lines (137 loc) · 4.23 KB
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#include <iostream>
#include <SDL.h>
#include <SDL_image.h>
#include <vector>
class SDLTest
{
public:
SDLTest() : window(nullptr), renderer(nullptr) {}
~SDLTest()
{
if(renderer) SDL_DestroyRenderer(renderer);
if(window) SDL_DestroyWindow(window);
SDL_Quit();
}
bool init()
{
if (SDL_Init(SDL_INIT_VIDEO) != 0){
std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl;
return false;
}
if(!createWindow()) return false;
if(!createRenderer()) return false;
if(!initSDLImage()) return false;
return true;
}
SDL_Texture* loadTexture(const std::string& filename)
{
SDL_Texture* imgTexture = IMG_LoadTexture_RW(renderer,
SDL_RWFromFile(filename.c_str(), "rb"),
1);
if(nullptr == imgTexture){
printf( "File not found: %s SDL_image Error: %s\n", filename.c_str(), IMG_GetError() );
}
return imgTexture;
}
// just to check SDL's bitmap loader
SDL_Texture* loadBMP(const std::string& filename)
{
SDL_Surface *bmp = SDL_LoadBMP(filename.c_str());
if (bmp == nullptr){
std::cout << "SDL_LoadBMP Error: " << SDL_GetError() << std::endl;
return nullptr;
}
SDL_Texture *tex = SDL_CreateTextureFromSurface(renderer, bmp);
SDL_FreeSurface(bmp);
if (tex == nullptr){
std::cout << "SDL_CreateTextureFromSurface Error: " << SDL_GetError() << std::endl;
}
return tex;
}
void getWindowSize(int& width, int& height)
{
SDL_GetWindowSize(window, &width, &height);
}
SDL_Renderer* getRenderer(){return renderer;}
private:
SDL_Window *window;
SDL_Renderer *renderer;
bool createWindow()
{
window = SDL_CreateWindow("Hello World!", 100, 100, 640, 480, SDL_WINDOW_SHOWN);
if (window == nullptr){
std::cout << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl;
return false;
}
return true;
}
bool createRenderer()
{
if(!window) return false;
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (renderer == nullptr){
std::cout << "SDL_CreateRenderer Error: " << SDL_GetError() << std::endl;
return false;
}
return true;
}
bool initSDLImage()
{
int imgFlags = IMG_INIT_PNG;
if(!(IMG_Init(imgFlags) & imgFlags)) {
printf( "SDL_image could not initialize! SDL_image Error: %s\n", IMG_GetError() );
return false;
}
return true;
}
};
int main(int, char**){
SDLTest test;
test.init();
// load pictures
SDL_Texture* pic00 = test.loadBMP("../pic/test1.bmp");
SDL_Texture* pic01 = test.loadTexture("../pic/test1.png");
// get window sizes for te loop
int windowWidth;
int windowHeight;
test.getWindowSize(windowWidth, windowHeight);
// setup a size for the second picture
SDL_Rect r;
r.x = 0; r.y = 0;
r.w = 100; r.h = 100;
SDL_Delay(100);
bool quit = false;
while(!quit){
//Event handler
SDL_Event e;
while( SDL_PollEvent( &e ) != 0 )
{
//User requests quit
if( e.type == SDL_QUIT )
{
quit = true;
}
}
//First clear the renderer
SDL_RenderClear(test.getRenderer());
//Draw the textures
SDL_RenderCopy(test.getRenderer(), pic00, NULL, NULL);
SDL_RenderCopy(test.getRenderer(), pic01, NULL, &r);
// draw the png texture
r.x += 5; r.y += 5;
if( r.x > windowWidth &&
r.y > windowHeight)
{
r.x = 0;
r.y = 0;
}
//Update the screen
SDL_RenderPresent(test.getRenderer());
//Take a quick break after all that hard work
SDL_Delay(32);
}
SDL_DestroyTexture(pic00);
SDL_DestroyTexture(pic01);
// the other destroys (window, renderer, SDL_Quit() are called from the SDLTest destructor
return 0;
}