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model_image_state.go
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/*
The Span API
API for device, collection, output and firmware management
API version: 5.0.5 contented-jamila
Contact: dev@lab5e.com
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package spanapi
import (
"encoding/json"
)
// checks if the ImageState type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &ImageState{}
// ImageState State for a single image on a device
type ImageState struct {
CollectionId *string `json:"collectionId,omitempty"`
DeviceId *string `json:"deviceId,omitempty"`
ImageId *string `json:"imageId,omitempty"`
Updated *string `json:"updated,omitempty"`
State *string `json:"state,omitempty"`
Message *string `json:"message,omitempty"`
}
// NewImageState instantiates a new ImageState object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewImageState() *ImageState {
this := ImageState{}
return &this
}
// NewImageStateWithDefaults instantiates a new ImageState object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewImageStateWithDefaults() *ImageState {
this := ImageState{}
return &this
}
// GetCollectionId returns the CollectionId field value if set, zero value otherwise.
func (o *ImageState) GetCollectionId() string {
if o == nil || IsNil(o.CollectionId) {
var ret string
return ret
}
return *o.CollectionId
}
// GetCollectionIdOk returns a tuple with the CollectionId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ImageState) GetCollectionIdOk() (*string, bool) {
if o == nil || IsNil(o.CollectionId) {
return nil, false
}
return o.CollectionId, true
}
// HasCollectionId returns a boolean if a field has been set.
func (o *ImageState) HasCollectionId() bool {
if o != nil && !IsNil(o.CollectionId) {
return true
}
return false
}
// SetCollectionId gets a reference to the given string and assigns it to the CollectionId field.
func (o *ImageState) SetCollectionId(v string) {
o.CollectionId = &v
}
// GetDeviceId returns the DeviceId field value if set, zero value otherwise.
func (o *ImageState) GetDeviceId() string {
if o == nil || IsNil(o.DeviceId) {
var ret string
return ret
}
return *o.DeviceId
}
// GetDeviceIdOk returns a tuple with the DeviceId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ImageState) GetDeviceIdOk() (*string, bool) {
if o == nil || IsNil(o.DeviceId) {
return nil, false
}
return o.DeviceId, true
}
// HasDeviceId returns a boolean if a field has been set.
func (o *ImageState) HasDeviceId() bool {
if o != nil && !IsNil(o.DeviceId) {
return true
}
return false
}
// SetDeviceId gets a reference to the given string and assigns it to the DeviceId field.
func (o *ImageState) SetDeviceId(v string) {
o.DeviceId = &v
}
// GetImageId returns the ImageId field value if set, zero value otherwise.
func (o *ImageState) GetImageId() string {
if o == nil || IsNil(o.ImageId) {
var ret string
return ret
}
return *o.ImageId
}
// GetImageIdOk returns a tuple with the ImageId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ImageState) GetImageIdOk() (*string, bool) {
if o == nil || IsNil(o.ImageId) {
return nil, false
}
return o.ImageId, true
}
// HasImageId returns a boolean if a field has been set.
func (o *ImageState) HasImageId() bool {
if o != nil && !IsNil(o.ImageId) {
return true
}
return false
}
// SetImageId gets a reference to the given string and assigns it to the ImageId field.
func (o *ImageState) SetImageId(v string) {
o.ImageId = &v
}
// GetUpdated returns the Updated field value if set, zero value otherwise.
func (o *ImageState) GetUpdated() string {
if o == nil || IsNil(o.Updated) {
var ret string
return ret
}
return *o.Updated
}
// GetUpdatedOk returns a tuple with the Updated field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ImageState) GetUpdatedOk() (*string, bool) {
if o == nil || IsNil(o.Updated) {
return nil, false
}
return o.Updated, true
}
// HasUpdated returns a boolean if a field has been set.
func (o *ImageState) HasUpdated() bool {
if o != nil && !IsNil(o.Updated) {
return true
}
return false
}
// SetUpdated gets a reference to the given string and assigns it to the Updated field.
func (o *ImageState) SetUpdated(v string) {
o.Updated = &v
}
// GetState returns the State field value if set, zero value otherwise.
func (o *ImageState) GetState() string {
if o == nil || IsNil(o.State) {
var ret string
return ret
}
return *o.State
}
// GetStateOk returns a tuple with the State field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ImageState) GetStateOk() (*string, bool) {
if o == nil || IsNil(o.State) {
return nil, false
}
return o.State, true
}
// HasState returns a boolean if a field has been set.
func (o *ImageState) HasState() bool {
if o != nil && !IsNil(o.State) {
return true
}
return false
}
// SetState gets a reference to the given string and assigns it to the State field.
func (o *ImageState) SetState(v string) {
o.State = &v
}
// GetMessage returns the Message field value if set, zero value otherwise.
func (o *ImageState) GetMessage() string {
if o == nil || IsNil(o.Message) {
var ret string
return ret
}
return *o.Message
}
// GetMessageOk returns a tuple with the Message field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *ImageState) GetMessageOk() (*string, bool) {
if o == nil || IsNil(o.Message) {
return nil, false
}
return o.Message, true
}
// HasMessage returns a boolean if a field has been set.
func (o *ImageState) HasMessage() bool {
if o != nil && !IsNil(o.Message) {
return true
}
return false
}
// SetMessage gets a reference to the given string and assigns it to the Message field.
func (o *ImageState) SetMessage(v string) {
o.Message = &v
}
func (o ImageState) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o ImageState) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.CollectionId) {
toSerialize["collectionId"] = o.CollectionId
}
if !IsNil(o.DeviceId) {
toSerialize["deviceId"] = o.DeviceId
}
if !IsNil(o.ImageId) {
toSerialize["imageId"] = o.ImageId
}
if !IsNil(o.Updated) {
toSerialize["updated"] = o.Updated
}
if !IsNil(o.State) {
toSerialize["state"] = o.State
}
if !IsNil(o.Message) {
toSerialize["message"] = o.Message
}
return toSerialize, nil
}
type NullableImageState struct {
value *ImageState
isSet bool
}
func (v NullableImageState) Get() *ImageState {
return v.value
}
func (v *NullableImageState) Set(val *ImageState) {
v.value = val
v.isSet = true
}
func (v NullableImageState) IsSet() bool {
return v.isSet
}
func (v *NullableImageState) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableImageState(val *ImageState) *NullableImageState {
return &NullableImageState{value: val, isSet: true}
}
func (v NullableImageState) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableImageState) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}