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TcpServer.cs
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434 lines (372 loc) · 12.8 KB
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using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
/// <summary>
/// TCP Server 모듈
/// </summary>
public class TcpServer
{
/// <summary>
/// Tcp Server에 접속한 Session 저장 형식
/// </summary>
public class TcpSession
{
private int index = -1;
public int Index
{
get { return index; }
set { index = value; }
}
public Socket socket;
public string ip;
public TcpSession(Socket socket, string ip)
{
this.socket = socket;
this.ip = ip;
}
public void TerminateClient()
{
socket.Close();
}
}
/// <summary>
/// Tcp Server로 전달받은 데이터 형식
/// </summary>
public class ReceiveData
{
public string header;
public byte[] content;
public Socket socket;
public ReceiveData(string header, byte[] content, Socket socket)
{
this.header = header;
this.content = content;
this.socket = socket;
}
}
private class SendData
{
public string header;
public byte[] content;
public TcpSession session;
public SendData(string header, byte[] content, TcpSession session)
{
this.header = header;
this.content = content;
this.session = session;
}
}
public delegate void ReceiveMessageHandler(ReceiveData data);
/// <summary>
/// TCP Server를 통해 전달받은 데이터를 처리한 이벤트
/// </summary>
/// <usage>
/// tcp.OnReceiveMessage += ShowLog;
///
/// private void ShowLog(TcpServer.ReceiveData message)
/// {
/// Console.WriteLine($"{message.header} : {Encoding.Default.GetString(message.content)}");
/// }
/// </usage>
public event ReceiveMessageHandler OnReceiveMessage;
public delegate void SessionChangedEventHandler(TcpSession clientSession);
public event SessionChangedEventHandler OnConnectAccept;
public event SessionChangedEventHandler OnTerminate;
public delegate void TransferProcessingHandler(float percent);
public event TransferProcessingHandler OnProcessing;
public delegate void LogEventHandler(string message);
public event LogEventHandler Log;
public List<TcpSession> sessionList;
private Socket tcpSocket = null;
private Thread waitThread = null;
private Thread invokeMessageThread = null;
private Thread waitMessageTrhead = null;
private Thread findDisconnectedThread = null;
private Queue<ReceiveData> receiveDataQueue;
private int maxClientCount = 0;
private readonly int headerSize = 10;
private readonly int maxPacketSize = 1024;
private bool isMaxConnection;
private IPEndPoint ipEndPoint;
private Queue<SendData> sendDataQueue;
private bool isSendProcessWorking = false;
public TcpServer()
{
sessionList = new List<TcpSession>();
receiveDataQueue = new Queue<ReceiveData>();
sendDataQueue = new Queue<SendData>();
invokeMessageThread = new Thread(InvokeReceiveMessageEvent);
invokeMessageThread.Start();
waitMessageTrhead = new Thread(InvokeSendMessageEvent);
waitMessageTrhead.Start();
findDisconnectedThread = new Thread(RemoveTerminatedClients);
findDisconnectedThread.Start();
}
/// <summary>
/// TCP 모듈을 초기화시켜준다.
/// </summary>
/// <param name="port">열어놓을 포트</param>
/// <param name="maxClientCount">접속을 허용할 최대 Client의 수</param>
/// <usage>
/// TcpServer tcp = new TcpServer();
/// tcp.InitializeServer(tcpPort, maxClientCount);
/// </usage>
public void InitializeServer(int port, int maxClientCount)
{
this.maxClientCount = maxClientCount;
ipEndPoint = new IPEndPoint(IPAddress.Any, port);
tcpSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
tcpSocket.Bind(ipEndPoint);
tcpSocket.Listen(10);
waitThread = new Thread(WaitClient);
waitThread.Start();
}
/// <summary>
/// TCP 서버를 통해 데이터를 전달한다.
/// </summary>
/// <param name="header">전달할 데이터의 헤더, 크기는 10 Byte까지다.</param>
/// <param name="contentsData">전달할 데이터</param>
/// <param name="clientSocket">전달할 대상의 소켓</param>
/// <usage>
/// tcp.SendMessage("Command", datas, tcp.sessionList[0].socket);
/// </usage>
///
public void SendMessage(string header, byte[] contentsData, TcpSession clientSession)
{
try
{
if (!clientSession.socket.Connected)
{
return;
}
if (isSendProcessWorking)
{
SendData sendDataInfo = new SendData(header, contentsData, clientSession);
sendDataQueue.Enqueue(sendDataInfo);
return;
}
isSendProcessWorking = true;
byte[] headerData = Encoding.Default.GetBytes(header);
Array.Resize(ref headerData, headerSize);
byte[] sendData = new byte[headerData.Length + contentsData.Length];
Array.Copy(headerData, sendData, headerData.Length);
Array.Copy(contentsData, 0, sendData, headerData.Length, contentsData.Length);
int dataLength = sendData.Length;
byte[] dataSize = new byte[4];
dataSize = BitConverter.GetBytes(dataLength);
clientSession.socket.Send(dataSize);
int cumulativeDataLength = 0;
int remainDataLength = (int)dataLength;
int sendDataLength = 0;
while (cumulativeDataLength < dataLength)
{
OnProcessing?.Invoke(((float)cumulativeDataLength / (float)dataLength) * 100);
if (remainDataLength > maxPacketSize)
{
sendDataLength = clientSession.socket.Send(sendData, cumulativeDataLength, maxPacketSize, SocketFlags.None);
}
else
{
sendDataLength = clientSession.socket.Send(sendData, cumulativeDataLength, remainDataLength, SocketFlags.None);
}
cumulativeDataLength += sendDataLength;
remainDataLength -= sendDataLength;
}
OnProcessing?.Invoke((float)100);
isSendProcessWorking = false;
}
catch (Exception e)
{
isSendProcessWorking = false;
Console.WriteLine(e.StackTrace);
}
}
public void Terminate()
{
waitThread?.Abort();
invokeMessageThread?.Abort();
tcpSocket.Close();
}
/// <summary>
/// Client로부터 Disconnect 신호를 받고, 해당 클라이언트를 삭제한다.
/// </summary>
/// <param name="targetSocket">신호를 보낸 클라이언트의 소켓</param>
public void TerminateClient(Socket targetSocket)
{
TcpSession targetSession = sessionList.Find(s => s.socket == targetSocket);
if(targetSession != null)
{
OnTerminate?.Invoke(targetSession);
targetSession.TerminateClient();
sessionList.Remove(targetSession);
}
}
private void WaitClient()
{
try
{
while(true)
{
// 탐색 이후 Session List의 갯수를 확인한다.
if(sessionList.Count < maxClientCount)
{
if(isMaxConnection)
{
tcpSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
tcpSocket.Bind(ipEndPoint);
tcpSocket.Listen(10);
isMaxConnection = false;
}
Socket client = tcpSocket.Accept();
IPEndPoint ip = (IPEndPoint)client.RemoteEndPoint;
TcpSession tcpSession = new TcpSession(client, ip.Address.ToString());
sessionList.Add(tcpSession);
OnConnectAccept?.Invoke(tcpSession);
Thread listenThread = new Thread(new ParameterizedThreadStart(ListenMessage));
listenThread.Start(client);
}
else
{
tcpSocket.Close();
isMaxConnection = true;
}
}
}
catch(Exception e)
{
Log?.Invoke(e.Message);
}
}
private void ListenMessage(object socket)
{
try
{
Socket clientSocket = (Socket)socket;
while(true)
{
ReceiveData receivedTcpData = ReceiveMessage(clientSocket);
if(receivedTcpData == null)
{
break;
}
receiveDataQueue.Enqueue(receivedTcpData);
}
}
catch(Exception e)
{
Log?.Invoke(e.Message);
}
}
private ReceiveData ReceiveMessage(Socket clientSocket)
{
try
{
if(!clientSocket.Connected)
{
throw new SocketException((int)SocketError.NotConnected);
}
byte[] dataSize = new byte[4];
clientSocket.Receive(dataSize, 0, 4, SocketFlags.None);
int dataLength = BitConverter.ToInt32(dataSize, 0);
if(dataLength == 0)
{
throw new SocketException((int)SocketError.NetworkUnreachable);
}
// 헤더 받은 후, 널 값 체크
byte[] receivedData = new byte[dataLength];
int remainDataLength = dataLength;
int cumulativeDataLength = 0;
int receivedDataLength = 0;
while(cumulativeDataLength < dataLength)
{
if(remainDataLength > maxPacketSize)
{
receivedDataLength = clientSocket.Receive(receivedData, cumulativeDataLength, maxPacketSize, 0);
}
else
{
receivedDataLength = clientSocket.Receive(receivedData, cumulativeDataLength, remainDataLength, 0);
}
if(receivedDataLength == 0)
{
break;
}
cumulativeDataLength += receivedDataLength;
remainDataLength -= receivedDataLength;
}
byte[] headerData = new byte[headerSize];
byte[] contentsData = new byte[dataLength - headerSize];
Array.Copy(receivedData, 0, headerData, 0, headerSize);
headerData = Array.FindAll(headerData, o => o != 0);
Array.Copy(receivedData, headerSize, contentsData, 0, dataLength - headerSize);
ReceiveData receivedTcpData = new ReceiveData(Encoding.Default.GetString(headerData), contentsData, clientSocket);
return receivedTcpData;
}
catch(SocketException e)
{
Log?.Invoke(e.Message);
TerminateClient(clientSocket);
}
catch(Exception e)
{
Log?.Invoke(e.Message);
}
return null;
}
private void InvokeReceiveMessageEvent()
{
while(true)
{
if(receiveDataQueue.Count > 0)
{
ReceiveData receiveData = receiveDataQueue.Dequeue();
OnReceiveMessage?.Invoke(receiveData);
}
}
}
private void InvokeSendMessageEvent()
{
while (true)
{
if (!isSendProcessWorking && sendDataQueue.Count > 0)
{
SendData sendData = sendDataQueue.Dequeue();
SendMessage(sendData.header, sendData.content, sendData.session);
}
}
}
private void RemoveTerminatedClients()
{
while(true)
{
List<TcpSession> terminatedSessionList = new List<TcpSession>();
foreach (TcpSession tcpSession in sessionList)
{
if (!IsClientConnected(tcpSession.socket))
{
terminatedSessionList.Add(tcpSession);
}
}
foreach (TcpSession targetSession in terminatedSessionList)
{
TerminateClient(targetSession.socket);
}
Thread.Sleep(1000);
}
}
private bool IsClientConnected(Socket socket)
{
try
{
return socket.Connected;
}
catch(SocketException e)
{
Log?.Invoke(e.Message);
return false;
}
}
}