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command_processor_example.pwn
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68 lines (54 loc) · 1.4 KB
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/*
Command Processor ~ Kevin-Reinke
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// ** INCLUDES
#include <a_samp>
#include <sscanf2>
#include <command_processor>
// ** MAIN
main()
{
print("Loaded \"command_processor.amx\".");
}
// ** CALLBACKS
public OnGameModeInit()
{
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerCommandPerformed(playerid, cmdtext[], success)
{
if(success)
{
SendClientMessage(playerid, -1, "Command Processor: Command executed!");
}
else
{
SendClientMessage(playerid, -1, "Command Processor: Command couldn't executed.");
}
return 1;
}
// ** COMMANDS
CMD:mycommand(playerid, params[])
{
SendClientMessage(playerid, -1, "You have used /mycommand!");
return 1;
}
COMMAND:myothercommand(playerid, params[])
{
SendClientMessage(playerid, -1, "You have used /myothercommand!");
return 1;
}