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sim.js
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172 lines (153 loc) · 3.57 KB
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"use strict";
var gridH = [];
var grad = [];
function createGrid(w,h)
{
//grid.data = new Array(w);
for(var i = 0; i < w; i++) {
grid.push([]);
gridH.push([]);
grad.push([]);
for(var j = 0; j < h; j++) {
grid[i].push(0);
gridH[i].push(0);
grad[i].push(0);
}
}
}
function waveEq(y0, f, t, x, c, phase)
{
var w = 2*Math.PI*f;
return y0 * Math.cos(w * (t - x/c) + phase*Math.PI);
}
function waveEq2DNoDist(a,f,t,c,phase)
{
var temp1 = new THREE.Vector2(0,0);
var temp2 = new THREE.Vector2(0,0);
return waveEq2D(a,temp1,temp2,f,t,c,phase);
}
function waveEq2D(amplitude,sensorLocation,sourceLocation,f,t,c,phase)
{
var length = sensorLocation.distanceTo(sourceLocation);
var amp = waveEq(amplitude, f, t, length, c, phase);
return amp;
}
var oldAlgorithm = false;
function resetGrid()
{
for(var i = 0; i < gridWidth; i++) {
for(var j = 0; j < gridHeight; j++) {
grid[i][j] = 0.0;
gridH[i][j] = 0.0;
}
}
}
function resetSource(){
for (var i = 0; i < spheres.length; i++){
scene.remove(spheres[i]);
}
sources = [];
spheres = [];
addSrc(sourceA.x, sourceA.y, 0, sourceA.vx, sourceA.vy, sourceA.fx, sourceA.fy);
addSrc(sourceB.x, sourceB.y, 0, sourceB.vx, sourceB.vy, sourceB.fx, sourceB.fy);
}
function clamp (min,max,value)
{
return Math.min(Math.max(value, min), max);
}
function tickSim(t, sources, frequency, waveSpeed, amplitude, Damping, deltaT)
{
var f = frequency;
var c = waveSpeed;
var a = amplitude;
for (var s = 0; s < sources.length; ++s)
{
var source = sources[s];
if (Math.abs(source.fx - source.x) > 2.0)
source.fx = source.x;
if (Math.abs(source.fy - source.y) > 2.0)
source.fy = source.y
source.fx += source.vx * deltaT*8.0;
source.fy += source.vy * deltaT*8.0;
source.x = clamp(0, 199, Math.round(source.fx));
source.y = clamp(0, 199, Math.round(source.fy));
}
if (params.switch_Algorithm)
{
if (!oldAlgorithm)
{
oldAlgorithm = true;
resetGrid();
}
// new physics engine!
var dt = deltaT;
var damping = Damping;
updateField(dt,damping,t,frequency,waveSpeed,amplitude);
}
else
{
if (oldAlgorithm)
{
oldAlgorithm = false;
resetGrid();
}
// update amplitudes
var dt = clock.getDelta();
for(var i = 0; i < gridWidth; i++) {
for(var j = 0; j < gridHeight; j++) {
grid[i][j] = 0.0;
for (var s = 0; s < sources.length; ++s)
{
var sensorLocation = new THREE.Vector2(i, j);
var sourceLocation = new THREE.Vector2(sources[s].x, sources[s].y);
grid[i][j] += waveEq2D(a,sensorLocation,sourceLocation,f,t,c, sources[s].phase);
}
}
}
}
currentTime += dt;
}
function updateField(dt,damping,t,frequency,wavespeed,amplitude)
{
for(var i = 0; i < gridWidth; i++) {
for(var j = 0; j < gridHeight; j++) {
var deltaX = 0.1;
var deltaY = 0.1;
var gradX = (getGrid(i+1,j) - 2.0*getGrid(i,j) + getGrid(i-1,j)) / (deltaX*deltaX);
var gradY = (getGrid(i,j+1) - 2.0*getGrid(i,j) + getGrid(i,j-1)) / (deltaY*deltaY);
grad[i][j] = gradX + gradY;
gridH[i][j] += dt * (grad[i][j] - damping*gridH[i][j]);
grid[i][j] += dt * gridH[i][j];
}
}
var k = 1;
for(var s = 0; s < sources.length; ++s) {
var src = sources[s];
grid[src.x][src.y] = waveEq2DNoDist(amplitude, frequency, t, wavespeed, src.phase);
}
}
function getGrid(i, j)
{
if(i >= 0 && i <= gridWidth-1 &&
j >= 0 && j <= gridHeight-1)
{
return grid[i][j];
}
else {
var newI = i;
var newJ = j;
if(i < 0) {
newI = i+1;
}
if(i > gridWidth-1) {
newI = i-1;
}
if(j < 0) {
newJ = j+1;
}
if(j > gridHeight-1) {
newJ = j-1;
}
return grid[newI][newJ];
}
}