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TrinityMenu.csproj
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53 lines (47 loc) · 2.19 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<AssemblyName>TrinityMenu</AssemblyName>
<RootNamespace>Trinity</RootNamespace>
<OutputType>Library</OutputType>
<LangVersion>latest</LangVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<!-- Unity Engine References -->
</ItemGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<OutputPath>bin\Release\</OutputPath>
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
<!-- Unity Engine References - Update paths to match your game installation -->
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\Games\Infinite-Lives-SteamRIP.com\Infinite Lives\Infinite Lives_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>..\..\..\..\Games\Infinite-Lives-SteamRIP.com\Infinite Lives\Infinite Lives_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>..\..\..\..\Games\Infinite-Lives-SteamRIP.com\Infinite Lives\Infinite Lives_Data\Managed\UnityEngine.IMGUIModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\..\..\..\Games\Infinite-Lives-SteamRIP.com\Infinite Lives\Infinite Lives_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private>false</Private>
</Reference>
<!-- Game Assembly Reference -->
<Reference Include="Assembly-CSharp">
<HintPath>..\..\..\..\Games\Infinite-Lives-SteamRIP.com\Infinite Lives\Infinite Lives_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>