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Stack trace get mangled when using multiple levels of logged types #11

Description

@johanclasson
  • Register Type1 and Type2 as logged types
  • Let Type1 take in a dependency of Type2
  • Call method that throws exception in Type2 from Type1.
  • Examine stack traces in produced logs.

Possibly a bug from Unity.Interception...?
Only appears if catching and rethrowing in Type1?

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