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colorPicker.js
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154 lines (117 loc) · 3.49 KB
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var clickedColor;
var squares = document.querySelectorAll(".square");
var currentMode = squares.length;
var colors = generateRandomColors(currentMode);
var picked = pickedColor(currentMode);
var displayColor = document.querySelector("#displayColor");
var messageDisplay = document.querySelector("#message");
var gameTitle = document.querySelector("#gameTitle");
var newColorsButton = document.querySelector("#spanNewColor");
displayColor.innerHTML = picked;
// var easyModeButton = document.querySelector("#easyMode");
// var hardModeButton = document.querySelector("#hardMode");
var modes = document.querySelectorAll(".mode");
init();
function init(){
setMode(currentMode);
setupEvent();
}
function setupEvent(){
modes.forEach(function(mode){
mode.addEventListener("click",function(){
for(var i = 0; i<modes.length;i++){
modes[i].classList.remove("selected");
}
this.classList.add("selected");
this.textContent === "EASY" ? currentMode = 3: currentMode = squares.length;
setMode(currentMode);
})
})
}
// easyModeButton.addEventListener("click", function(){
// easyModeButton.classList.add("selected");
// hardModeButton.classList.remove("selected");
// easyModeIsClicked();
// })
newColorsButton.addEventListener("click", function(){
gameTitle.style.backgroundColor = "steelblue";
setMode(currentMode);
})
// hardModeButton.addEventListener("click", function(){
// hardModeButton.classList.add("selected");
// easyModeButton.classList.remove("selected");
// hardModeIsClicked();
// })
// function hardModeIsClicked(){
// currentMode = 6;
// setMode(currentMode);
// }
// function easyModeIsClicked(){
// currentMode = 3;
// setMode(currentMode);
// }
function setMode(num){
var numberOfSquare = Number(num);
gameTitle.style.backgroundColor = "steelblue";
spanNewColor.textContent = "NEW COLORS";
colors = generateRandomColors(numberOfSquare);
picked = pickedColor(numberOfSquare);
displayColor.innerHTML = picked;
setupSquares(numberOfSquare);
messageDisplay.innerHTML = "";
if(num === 3){
for(var i = 3; i< squares.length;i++){
squares[i].style.display = "none";
}
}
}
function setupSquares(numberOfSquare) {
for(var i = 0; i< numberOfSquare;i++){
squares[i].style.backgroundColor = colors[i];
squares[i].addEventListener("click", function(){
clickedColor = this.style.backgroundColor;
squareIsClicked(this);
})
squares[i].style.display = "";
}
}
function generateColor() {
var red = parseInt(Math.random() * 256);
var blue = parseInt(Math.random() * 256);
var green = parseInt(Math.random() * 256);
while(red === 35 && blue === 35 && green === 35){
generateColor();
}
return "rgb("+red+", "+blue+", "+green+")";
}
function pickedColor(num) {
var randomSquare = Math.floor(Math.random() * num);
return colors[randomSquare];
}
function squareIsClicked(square){
clickedColor = square.style.backgroundColor;
if(clickedColor === picked){
correctColorIsClicked(clickedColor);
messageDisplay.innerHTML = "Correct";
newColorsButton.innerHTML = "Play Again?"
}
else {
square.style.backgroundColor = "rgb(35, 35, 35)";
square.style.display = "block";
messageDisplay.innerHTML = "Try Again";
}
}
function generateRandomColors(num){
var colors = [];
for(var i = 0; i < num; i++){
colors.push(generateColor());
}
return colors
}
function correctColorIsClicked(correctColor){
gameTitle.style.backgroundColor = correctColor;
squares.forEach(function(square){
square.style.background = correctColor;
square.style.display = "block";
})
}