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MainWindow.h
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263 lines (222 loc) · 6.14 KB
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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QVector>
#include <QPair>
#include <RandomData.h>
#include <kmeans.h>
#include <random>
#include <iostream>
#include <QDebug>
#include <QErrorMessage>
#include <QtMath>
#include <QGradient>
#include <QPen>
#include <QTimer>
#include <QtGlobal>
#include <QFile>
#include <qcustomplot.h>
#include <Info.h>
#include <ViewWidget.h>
#include <QWheelEvent>
#include <QWidget>
#include <Controls3D.h>
QT_BEGIN_NAMESPACE
namespace Ui { class MainWindow; }
QT_END_NAMESPACE
typedef std::uniform_real_distribution<double> uDistd;
typedef QPair<double, double> QPair_d;
typedef QVector<QPair<QVector<double>, QVector<double>>> PairBuckets;
struct Pair2D
{
QPair_d pair_;
Pair2D() {}
Pair2D(double x, double y) { pair_ = QPair_d(x, y); }
double operator[](const bool& i) const
{
// false == 0, true == 1
if (i) return pair_.second;
else return pair_.first;
}
Pair2D operator+(const Pair2D& rhs)
{
Pair2D sum(pair_.first + rhs[0], pair_.second + rhs[1]);
return sum;
}
Pair2D& operator+=(const Pair2D& rhs)
{
pair_.first += rhs[0];
pair_.second += rhs[1];
return *this;
}
Pair2D operator/(const quint32& scalar)
{
Pair2D quotient(pair_.first / scalar, pair_.second / scalar);
return quotient;
}
static double EuclideanDistance(Pair2D lhs, Pair2D rhs)
{
return qSqrt(qPow(lhs[0] - rhs[0], 2) + qPow(lhs[1] - rhs[1], 2));
}
static double L1Distance(Pair2D lhs, Pair2D rhs)
{
return qAbs(lhs[0] - rhs[0]) + qAbs(lhs[1] - rhs[1]);
}
static QVector<Pair2D> MakeRandomPairs(int size, double minX, double maxX,
double minY, double maxY)
{
QVector<Pair2D> pairs;
QVector<double> xData, yData;
std::random_device rd;
std::mt19937_64 gen(rd());
uDistd xDist(minX, maxX);
uDistd yDist(minY, maxY);
xData = RandomData::Generate(xDist, gen, size);
yData = RandomData::Generate(yDist, gen, size);
for (int i = 0; i < size; i++)
pairs.append(Pair2D(xData[i], yData[i]));
return pairs;
}
};
struct Pair3D
{
QVector3D pair_;
Pair3D() {}
Pair3D(double x, double y, double z) { pair_ = QVector3D(x, y, z); }
double operator[](const bool& i) const
{
return pair_[i];
}
Pair3D operator+(const Pair3D& rhs)
{
Pair3D sum(pair_[0] + rhs[0], pair_[1] + rhs[2], pair_[2] + rhs[2]);
return sum;
}
Pair3D& operator+=(const Pair3D& rhs)
{
pair_[0] += rhs[0];
pair_[1] += rhs[1];
pair_[2] += rhs[2];
return *this;
}
Pair3D operator/(const quint32& scalar)
{
Pair3D quotient(pair_[0] / scalar, pair_[1] / scalar, pair_[2] / scalar);
return quotient;
}
static double EuclideanDistance(Pair3D lhs, Pair3D rhs)
{
return qSqrt(qPow(lhs[0] - rhs[0], 2) + qPow(lhs[1] - rhs[1], 2) +
qPow(lhs[2] - rhs[2], 2));
}
static double L1Distance(Pair3D lhs, Pair3D rhs)
{
return qAbs(lhs[0] - rhs[0]) + qAbs(lhs[1] - rhs[1]) +
qAbs(lhs[2] - rhs[2]);
}
static QVector<Pair3D> MakeRandomPairs(int size, double minX, double maxX,
double minY, double maxY,
double minZ, double maxZ)
{
QVector<Pair3D> pairs;
QVector<double> xData, yData, zData;
std::random_device rd;
std::mt19937_64 gen(rd());
uDistd xDist(minX, maxX);
uDistd yDist(minY, maxY);
uDistd zDist(minZ, maxZ);
xData = RandomData::Generate(xDist, gen, size);
yData = RandomData::Generate(yDist, gen, size);
zData = RandomData::Generate(zDist, gen, size);
for (int i = 0; i < size; i++)
pairs.append(Pair3D(xData[i], yData[i], zData[i]));
return pairs;
}
};
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
enum Mode {TwoD, ThreeD, ND};
MainWindow(QWidget *parent = nullptr);
~MainWindow();
void SwitchTo2D();
void SwitchTo3D();
void SetSignals();
void GenerateData();
void Generate2D();
void Generate3D();
void SetGridBounds(double xMin, double xMax, double yMin, double yMax);
void Step();
void Step2D();
void Step3D();
void GoBackwardOneStep();
void CopyLastStep();
void Reset();
void Reset2D();
void Reset3D();
void PointSizeChanged(int size);
void PointShapeChanged(QString text);
void CentroidShapeChanged(QString text);
void Set2DPairVector(QVector<double> x, QVector<double> y);
void Set3DPairVector(QVector<double> x, QVector<double> y, QVector<double> z);
void Set2DGraphData();
void Set3DGraphData();
void DrawData(QVector<Pair2D>& centroids, PairBuckets& assignedPairs);
void SetColorVector(int k);
void PlaySteps();
void StopPlaying();
void EnableControls(bool state);
void ImportData();
void Import2D();
void Import3D();
void Parse2D(QTextStream& in);
void Parse3D(QTextStream& in);
void Zoom3D();
void DefaultPlot2D();
void DefaultPlot3D();
PairBuckets GetPairBuckets(QVector<quint32>& assignments);
void ShowInfoDialog();
bool CheckDegenerateCases();
void Show3DControls();
void Rotate3D();
void Change3DEye(QString direction, float amount);
double FindXMin();
double FindXMax();
double FindYMin();
double FindYMax();
double FindZMin();
double FindZMax();
QVector<double> xData_;
QVector<double> yData_;
QVector<double> zData_;
QVector<Pair2D> pairs_;
QVector<Pair3D> pairs3D_;
double minx_, miny_, maxx_, maxy_, minz_, maxz_;
static QCPScatterStyle::ScatterShape GetStyleFromString(QString text);
protected:
void showEvent(QShowEvent* event);
public slots:
void ChangePlayTimeout(int timeout);
// void ChangeK(int k);
private:
bool kmeansExecuting_ = false;
bool playing_ = false;
Mode mode_;
Ui::MainWindow *ui;
Info* infoDialog_;
RandomData* rndG_;
QErrorMessage* eMsg_;
kmeans<Pair2D>* kmeans_alg_;
kmeans<Pair3D>* kmeans_alg3D_;
QVector<QColor>* colors_;
QTimer* timer_;
Controls3D* controls3DDialog_;
QCPScatterStyle pointStyle_, centroidStyle_;
QVector<Pair2D> centroidsBackward_;
QVector<Pair3D> centroids3DBackward_;
QVector<quint32> assignmentsBackward_;
double energyBackward_;
ulong step_;
};
#endif // MAINWINDOW_H