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BuffCaster.xml
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3024 lines (3024 loc) · 214 KB
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<?xml version="1.0" standalone="yes"?>
<NewDataSet>
<xs:schema id="NewDataSet" xmlns="" xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xs:element name="NewDataSet" msdata:IsDataSet="true" msdata:MainDataTable="table" msdata:UseCurrentLocale="true">
<xs:complexType>
<xs:choice minOccurs="0" maxOccurs="unbounded">
<xs:element name="table">
<xs:complexType>
<xs:sequence>
<xs:element name="Condition_x0020_Type" type="xs:string" minOccurs="0" />
<xs:element name="Action_x0020_Type" type="xs:string" minOccurs="0" />
<xs:element name="Condition_x0020_Data" type="xs:string" minOccurs="0" />
<xs:element name="Action_x0020_Data" type="xs:string" minOccurs="0" />
<xs:element name="State" type="xs:string" minOccurs="0" />
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:choice>
</xs:complexType>
</xs:element>
</xs:schema>
<table>
<Condition_x0020_Type>ChatMessage</Condition_x0020_Type>
<Action_x0020_Type>None</Action_x0020_Type>
<Condition_x0020_Data> %%% BuffCaster Version 1.9.1 %%%</Condition_x0020_Data>
<Action_x0020_Data>0</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>ChatMessage</Condition_x0020_Type>
<Action_x0020_Type>None</Action_x0020_Type>
<Condition_x0020_Data>////////////// GENERAL SETTINGS \\\\\\\\\\\\\\\\</Condition_x0020_Data>
<Action_x0020_Data>0</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[SecondsTillNextSelfBuff, 3300]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[FaceHeading, 180]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[IdlePeaceMode, true]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[MaxDistance, 50]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[MinHealth, 150]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[MinStamina, 150]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[MinMana, 80]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>CreateView</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>BuffCaster;<?xml version="1.0"?>
<view width="88" height="49" title="BuffCaster">
<control type="layout">
<control type="button" name="Pause" left="6" top="6" width="75" height="15" text="Pause" setstate="Pause" actionexpr="setvar[Pause, iif[getvar[Pause]==1, setvar[Pause, 0], setvar[Pause, 1]]]" />
<control type="button" name="Reset" left="6" top="27" width="75" height="15" text="Reset" setstate="Reset" actionexpr="false" />
</control>
</view></Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Never</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[AllowReset, true]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[Reset Password, CHANGEME]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>ChatMessage</Condition_x0020_Type>
<Action_x0020_Type>None</Action_x0020_Type>
<Condition_x0020_Data> //////////// PORTAL BOT SETTINGS \\\\\\\\\\\\</Condition_x0020_Data>
<Action_x0020_Data>0</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[PortalBot, true]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[SummonSpellLevel, 1]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[Primary Tie, Egg Orchard]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[Secondary Tie, Town Network]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[PriHeading, 215]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[SecHeading, 300]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>ChatMessage</Condition_x0020_Type>
<Action_x0020_Type>None</Action_x0020_Type>
<Condition_x0020_Data> ///////////// CHAT SETTINGS \\\\\\\\\\\\\\</Condition_x0020_Data>
<Action_x0020_Data>0</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[DoNotSpam, true]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[SecondsTillNextSpam, 1800]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Never</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[DoNotBegForComps, true]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[SecondsTillNextBeg, 300]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[Location, Marketplace]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[SpamOne, \/s I\'m a buffbot running Buffcaster\!]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[SpamTwo, \/s Ask me for a \'brill\' if you need one\.]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[SpamThree, \/s I can summon portals too\, tell me \'whereto\' to find out where they go\!]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[SpamFour, \/s You can tell me \'stats\' if you\'re bored\.]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[SpamFive, \/s Tell me \'help\' for a list of commands\.]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[Goodbye, Happy Hunting\!]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>ChatMessage</Condition_x0020_Type>
<Action_x0020_Type>None</Action_x0020_Type>
<Condition_x0020_Data> ////////// CONSUMABLE SETTINGS \\\\\\\\\\</Condition_x0020_Data>
<Action_x0020_Data>0</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[BrillBot, true]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[RefillFocusingStone, true]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[RefillCharge, Superb Mana Charge]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[UseMasterMageGems, true]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[MasterMageGem, Celdiseth's Portal Gem]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[UseTownNetworkGems, true]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Never</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[UseHealingKits, true]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>ChatMessage</Condition_x0020_Type>
<Action_x0020_Type>None</Action_x0020_Type>
<Condition_x0020_Data> ////////////// SPELL SETTINGS \\\\\\\\\\\\\\</Condition_x0020_Data>
<Action_x0020_Data>0</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[PreBuff, true]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[RechargeVitalsOther, true]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Never</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[Secondary Combat Skills, true]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Never</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[Assessment Skills, true]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[BuffSelfSpellLevel, 7]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[BuffOtherSpellLevel, 7]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[BaneSpellLevel, 7]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[ItemSpellLevel, 7]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[RegainVitalsSelfSpellLevel, 7]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>setvar[RechargeVitalsOtherSpellLevel, 7]</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>ChatMessage</Condition_x0020_Type>
<Action_x0020_Type>None</Action_x0020_Type>
<Condition_x0020_Data> %%% DO NOT EDIT BELOW THIS LINE %%%</Condition_x0020_Data>
<Action_x0020_Data>0</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>SetState{*** Main Loop ***}ChatCommand{/s BuffCaster online!}</Action_x0020_Data>
<State>*** Edit Here ***</State>
</table>
<table>
<Condition_x0020_Type>ChatMessageCapture</Condition_x0020_Type>
<Action_x0020_Type>CallState</Action_x0020_Type>
<Condition_x0020_Data>(^(\[[A-z]+?\] |)You|.*\<Tell:IIDString:.+:(?<name>[^\<]*)\>.+\<\\Tell\>) (tells you), \"(?<trigger>.*)\"$;</Condition_x0020_Data>
<Action_x0020_Data>Chat-Pre-Handler;*** Main Loop ***</Action_x0020_Data>
<State>*** Main Loop ***</State>
</table>
<table>
<Condition_x0020_Type>ChatMessageCapture</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>^(?<name>.*) (gives you) (?<item>.*)\.$;</Condition_x0020_Data>
<Action_x0020_Data>ChatWithExpression{\/s Thank you for the +getvar[capturegroup_item]+\, +getvar[capturegroup_name]+\!}SetState{*** Main Loop ***}</Action_x0020_Data>
<State>*** Main Loop ***</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[outofcomptimer]!=0}Expression{stopwatchelapsedseconds[getvar[outofcomptimer]]>=300}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[havetobuff, 1]}ExpressionAct{clearvar[outofcomptimer]}</Action_x0020_Data>
<State>*** Main Loop ***</State>
</table>
<table>
<Condition_x0020_Type>Expression</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>getvar[havetobuff]==1</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[buff, 10]}SetState{Buff-Self-Spell-Handler}</Action_x0020_Data>
<State>*** Main Loop ***</State>
</table>
<table>
<Condition_x0020_Type>Expression</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>stopwatchelapsedseconds[getvar[bufftimer]]>=getvar[SecondsTillNextSelfBuff]</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[havetobuff, 1]}</Action_x0020_Data>
<State>*** Main Loop ***</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{stopwatchelapsedseconds[getvar[spamtimer]]>=getvar[SecondsTillNextSpam]}Expression{isfalse[getvar[DoNotSpam]]}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[RandomSpam, randint[1,6]]}CallState{Chat-Pre-Handler;*** Main Loop ***}</Action_x0020_Data>
<State>*** Main Loop ***</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{isfalse[getvar[lowcomps]]}ItemCountLE{Prismatic Taper;250}Expression{isfalse[getvar[DoNotBegForComps]]}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[lowcomps, 1]}ChatCommand{/s I am running dangerously low on Prismatic Tapers, please consider donating some so I may continue buffing.}ExpressionAct{setvar[comptimer, stopwatchcreate[]]}ExpressionAct{stopwatchstart[getvar[comptimer]]}</Action_x0020_Data>
<State>*** Main Loop ***</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{isfalse[getvar[lowcomps]]}ItemCountLE{Silver Scarab;5}Expression{istrue[getvar[PortalBot]]}Expression{isfalse[getvar[DoNotBegForComps]]}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[lowcomps, 1]}ChatCommand{/s I am running dangerously low on Silver Scarabs, please consider donating some so I may continue summoning portals.}ExpressionAct{setvar[comptimer, stopwatchcreate[]]}ExpressionAct{stopwatchstart[getvar[comptimer]]}</Action_x0020_Data>
<State>*** Main Loop ***</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{isfalse[getvar[lowcomps]]}ItemCountLE{Pyreal Scarab;5}Any{Expression: {getvar[BuffOtherSpellLevel]==6}Expression: {getvar[BuffSelfSpellLevel]==6}Expression: {getvar[BaneSpellLevel]==6}Expression: {getvar[ItemSpellLevel]==6}}Expression{isfalse[getvar[DoNotBegForComps]]}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[lowcomps, 1]}ChatCommand{/s I am running dangerously low on Pyreal Scarabs, please consider donating some so I may continue buffing.}ExpressionAct{setvar[comptimer, stopwatchcreate[]]}ExpressionAct{stopwatchstart[getvar[comptimer]]}</Action_x0020_Data>
<State>*** Main Loop ***</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{isfalse[getvar[lowcomps]]}ItemCountLE{Platinum Scarab;5}Any{Expression: {getvar[BuffOtherSpellLevel]==7}Expression: {getvar[BuffSelfSpellLevel]=7}Expression: {getvar[BaneSpellLevel]==7}Expression: {getvar[ItemSpellLevel]==7}}Expression{isfalse[getvar[DoNotBegForComps]]}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[lowcomps, 1]}ChatCommand{/s I am running dangerously low on Platinum Scarabs, please consider donating some so I may continue buffing.}ExpressionAct{setvar[comptimer, stopwatchcreate[]]}ExpressionAct{stopwatchstart[getvar[comptimer]]}</Action_x0020_Data>
<State>*** Main Loop ***</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{isfalse[getvar[lowcomps]]}ItemCountLE{Mana Scarab;5}Any{Expression: {getvar[BuffOtherSpellLevel]==8}Expression: {getvar[BaneSpellLevel]==8}Expression: {getvar[ItemSpellLevel]==8}}Expression{isfalse[getvar[DoNotBegForComps]]}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[lowcomps, 1]}ChatCommand{/s I am running dangerously low on Mana Scarabs, please consider donating some so I may continue buffing.}ExpressionAct{setvar[comptimer, stopwatchcreate[]]}ExpressionAct{stopwatchstart[getvar[comptimer]]}</Action_x0020_Data>
<State>*** Main Loop ***</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{istrue[getvar[lowcomps]]}Expression{stopwatchelapsedseconds[getvar[comptimer]]>=getvar[SecondsTillNextBeg]}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[lowcomps, 0]}SetState{*** Main Loop ***}</Action_x0020_Data>
<State>*** Main Loop ***</State>
</table>
<table>
<Condition_x0020_Type>Expression</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>getvar[flipqueue]==2</Condition_x0020_Data>
<Action_x0020_Data>setvar[flipqueue, 0]</Action_x0020_Data>
<State>*** Main Loop ***</State>
</table>
<table>
<Condition_x0020_Type>Expression</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>getvar[queuezero]!=none</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[name, getvar[queuezero]]}ExpressionAct{setvar[trigger, getvar[triggerzero]]}ExpressionAct{setvar[target, getvar[targetzero]]}ExpressionAct{setvar[attributes, 6]}ExpressionAct{setvar[skills, 15]}ExpressionAct{setvar[life, 11]}ExpressionAct{setvar[item, 5]}ExpressionAct{setvar[bane, 0]}ChatWithExpression{\/t +getvar[name]+\, Starting your request for \[+getvar[trigger]+\] now\.}ExpressionAct{setvar[requestcounter, getvar[requestcounter]+1]}ExpressionAct{setvar[check, 1]}ExpressionAct{setvar[skillstwo, 1]}ExpressionAct{setvar[skillsthree, 7]}SetVTOption{IdlePeaceMode;False}SetState{Buff-Timer}</Action_x0020_Data>
<State>*** Main Loop ***</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>Expression{istrue[getvar[BrillBot]]}ItemCountLE{Focusing Stone;0}</Condition_x0020_Data>
<Action_x0020_Data>setvar[BrillBot, false]</Action_x0020_Data>
<State>*** Main Loop ***</State>
</table>
<table>
<Condition_x0020_Type>Always</Condition_x0020_Type>
<Action_x0020_Type>ChatWithExpression</Action_x0020_Type>
<Condition_x0020_Data>0</Condition_x0020_Data>
<Action_x0020_Data>\/mt face +cstr[getvar[FaceHeading]]</Action_x0020_Data>
<State>*** Main Loop ***</State>
</table>
<table>
<Condition_x0020_Type>Expression</Condition_x0020_Type>
<Action_x0020_Type>SetVTOption</Action_x0020_Type>
<Condition_x0020_Data>istrue[getvar[IdlePeaceMode]]</Condition_x0020_Data>
<Action_x0020_Data>IdlePeaceMode;true</Action_x0020_Data>
<State>*** Main Loop ***</State>
</table>
<table>
<Condition_x0020_Type>ChatMessage</Condition_x0020_Type>
<Action_x0020_Type>None</Action_x0020_Type>
<Condition_x0020_Data> /////////// BUFF OTHER \\\\\\\\\\\\</Condition_x0020_Data>
<Action_x0020_Data>0</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>ChatMessage{You say, "Malar}ChatMessage{You say, "Puish}ChatMessage{You say, "Helkas}ChatMessage{You say, "Boquar}ChatMessage{You say, "Equin}</Condition_x0020_Data>
<Action_x0020_Data>setvar[castcounter, getvar[castcounter]+1]</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>ChatMessageCapture</Condition_x0020_Type>
<Action_x0020_Type>CallState</Action_x0020_Type>
<Condition_x0020_Data>(^(\[[A-z]+?\] |)You|.*\<Tell:IIDString:.+:(?<name>[^\<]*)\>.+\<\\Tell\>) (tells you), \"(?<trigger>.*)\"$;</Condition_x0020_Data>
<Action_x0020_Data>Chat-Pre-Handler;Buff</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>ChatMessage</Condition_x0020_Type>
<Action_x0020_Type>None</Action_x0020_Type>
<Condition_x0020_Data> //////////////// BUFF LOGIC \\\\\\\\\\\\\\\\\\</Condition_x0020_Data>
<Action_x0020_Data>0</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>All{Expression: {getvar[attributes]==6}Expression: {isfalse[getisspellknown[getvar[Strength]]]}}All{Expression: {getvar[attributes]==5}Expression: {isfalse[getisspellknown[getvar[Endurance]]]}}All{Expression: {getvar[attributes]==4}Expression: {isfalse[getisspellknown[getvar[Coordination]]]}}All{Expression: {getvar[attributes]==3}Expression: {isfalse[getisspellknown[getvar[Quickness]]]}}All{Expression: {getvar[attributes]==2}Expression: {isfalse[getisspellknown[getvar[Focus]]]}}All{Expression: {getvar[attributes]==1}Expression: {isfalse[getisspellknown[getvar[Willpower]]]}}</Condition_x0020_Data>
<Action_x0020_Data>ChatWithExpression{\/t +getvar[name]+\, Unknown spell skipped\.}ExpressionAct{setvar[attributes, getvar[attributes]-1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>All{Expression: {getvar[skills]==15}Expression: {isfalse[getisspellknown[getvar[Summoning]]]}}All{Expression: {getvar[skills]==14}All: {Expression: {isfalse[getisspellknown[getvar[NuhEnlight]]]}Expression: {isfalse[getisspellknown[getvar[ArcEnlight]]]}}}All{Expression: {getvar[skills]==13}Expression: {isfalse[getisspellknown[getvar[Lockpick]]]}}All{Expression: {getvar[skills]==12}Expression: {isfalse[getisspellknown[getvar[MeleeD]]]}}All{Expression: {getvar[skills]==11}Expression: {isfalse[getisspellknown[getvar[MagicD]]]}}All{Expression: {getvar[skills]==10}Expression: {isfalse[getisspellknown[getvar[MissileD]]]}}All{Expression: {getvar[skills]==9}Expression: {isfalse[getisspellknown[getvar[Sprint]]]}}All{Expression: {getvar[skills]==8}Expression: {isfalse[getisspellknown[getvar[Jump]]]}}All{Expression: {getvar[skills]==7}Expression: {isfalse[getisspellknown[getvar[LifeMagic]]]}}All{Expression: {getvar[skills]==6}Expression: {isfalse[getisspellknown[getvar[CreatureEnch]]]}}All{Expression: {getvar[skills]==5}Expression: {isfalse[getisspellknown[getvar[ItemEnch]]]}}All{Expression: {getvar[skills]==4}Expression: {isfalse[getisspellknown[getvar[ManaCon]]]}}All{Expression: {getvar[skills]==3}Expression: {isfalse[getisspellknown[getvar[ArcaneLore]]]}}All{Expression: {getvar[skills]==2}Expression: {isfalse[getisspellknown[getvar[Loyalty]]]}}All{Expression: {getvar[skills]==1}Expression: {isfalse[getisspellknown[getvar[Leadership]]]}}</Condition_x0020_Data>
<Action_x0020_Data>ChatWithExpression{\/t +getvar[name]+\, Unknown spell skipped\.}ExpressionAct{setvar[skills, getvar[skills]-1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>All{Expression: {getvar[skillsthree]==4}Expression: {isfalse[getisspellknown[getvar[Recklessness]]]}}All{Expression: {getvar[skillsthree]==3}Expression: {isfalse[getisspellknown[getvar[DualWield]]]}}All{Expression: {getvar[skillsthree]==2}Expression: {isfalse[getisspellknown[getvar[DirtyFighting]]]}}All{Expression: {getvar[skillsthree]==1}Expression: {isfalse[getisspellknown[getvar[SneakAttack]]]}}All{Expression: {getvar[skillsthree]==7}Expression: {isfalse[getisspellknown[getvar[AssessPerson]]]}}All{Expression: {getvar[skillsthree]==6}Expression: {isfalse[getisspellknown[getvar[AssessCreature]]]}}All{Expression: {getvar[skillsthree]==5}Expression: {isfalse[getisspellknown[getvar[Deception]]]}}</Condition_x0020_Data>
<Action_x0020_Data>ChatWithExpression{\/t +getvar[name]+\, Unknown spell skipped\.}ExpressionAct{setvar[skillsthree, getvar[skillsthree]-1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[war]==1}Expression{getvar[attributes]==0}Expression{getvar[skills]==0}Expression{getvar[skillsthree]==0}Expression{isfalse[getisspellknown[getvar[War]]]}</Condition_x0020_Data>
<Action_x0020_Data>ChatWithExpression{\/t +getvar[name]+\, Unknown spell skipped\.}ExpressionAct{setvar[skillstwo, 0]}ExpressionAct{setvar[war, 0]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[missile]==3}Expression{isfalse[getisspellknown[getvar[MissileW]]]}Expression{getvar[attributes]==0}Expression{getvar[skills]==0}Expression{getvar[skillsthree]==0}</Condition_x0020_Data>
<Action_x0020_Data>ChatWithExpression{\/t +getvar[name]+\, Unknown spell skipped\.}ExpressionAct{setvar[missile, 2]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[missile]==2}Expression{isfalse[getisspellknown[getvar[Fletching]]]}</Condition_x0020_Data>
<Action_x0020_Data>ChatWithExpression{\/t +getvar[name]+\, Unknown spell skipped\.}ExpressionAct{setvar[missile, getvar[missile]-1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Any{Expression: {getvar[missile]==1}Expression: {getvar[finesse]==1}Expression: {getvar[light]==1}Expression: {getvar[heavy]==1}Expression: {getvar[trade]==1}Expression: {getvar[two]==1}}Expression{isfalse[getisspellknown[getvar[Healing]]]}</Condition_x0020_Data>
<Action_x0020_Data>ChatWithExpression{\/t +getvar[name]+\, Unknown spell skipped\.}ExpressionAct{setvar[missile, 5]}ExpressionAct{setvar[finesse, 5]}ExpressionAct{setvar[light, 5]}ExpressionAct{setvar[heavy, 5]}ExpressionAct{setvar[trade, 6]}ExpressionAct{setvar[two, 5]}ExpressionAct{setvar[skillstwo, 0]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[finesse]==3}Expression{isfalse[getisspellknown[getvar[Finesse]]]}Expression{getvar[attributes]==0}Expression{getvar[skills]==0}Expression{getvar[skillsthree]==0}</Condition_x0020_Data>
<Action_x0020_Data>ChatWithExpression{\/t +getvar[name]+\, Unknown spell skipped\.}ExpressionAct{setvar[finesse, 2]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[light]==3}Expression{isfalse[getisspellknown[getvar[Light]]]}Expression{getvar[attributes]==0}Expression{getvar[skills]==0}Expression{getvar[skillsthree]==0}</Condition_x0020_Data>
<Action_x0020_Data>ChatWithExpression{\/t +getvar[name]+\, Unknown spell skipped\.}ExpressionAct{setvar[light, 2]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[heavy]==3}Expression{isfalse[getisspellknown[getvar[Heavy]]]}Expression{getvar[attributes]==0}Expression{getvar[skills]==0}Expression{getvar[skillsthree]==0}</Condition_x0020_Data>
<Action_x0020_Data>ChatWithExpression{\/t +getvar[name]+\, Unknown spell skipped\.}ExpressionAct{setvar[heavy, 2]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Any{Expression: {getvar[light]==2}Expression: {getvar[heavy]==2}Expression: {getvar[finesse]==2}}Expression{isfalse[getisspellknown[getvar[Shield]]]}</Condition_x0020_Data>
<Action_x0020_Data>ChatWithExpression{\/t +getvar[name]+\, Unknown spell skipped\.}ExpressionAct{setvar[heavy, 1]}ExpressionAct{setvar[light, 1]}ExpressionAct{setvar[finesse, 1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>All{Expression: {getvar[trade]==5}Expression: {isfalse[getisspellknown[getvar[Fletching]]]}}All{Expression: {getvar[trade]==4}Expression: {isfalse[getisspellknown[getvar[Cooking]]]}}All{Expression: {getvar[trade]==3}Expression: {isfalse[getisspellknown[getvar[Alchemy]]]}}All{Expression: {getvar[trade]==2}Expression: {isfalse[getisspellknown[getvar[Lockpick]]]}}</Condition_x0020_Data>
<Action_x0020_Data>ChatWithExpression{\/t +getvar[name]+\, Unknown spell skipped\.}ExpressionAct{setvar[trade, getvar[trade]-1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>All{Expression: {getvar[tink]==4}Expression: {isfalse[getisspellknown[getvar[ItemTink]]]}}All{Expression: {getvar[tink]==3}Expression: {isfalse[getisspellknown[getvar[MagicTink]]]}}All{Expression: {getvar[tink]==2}Expression: {isfalse[getisspellknown[getvar[WeapTink]]]}}All{Expression: {getvar[tink]==1}Expression: {isfalse[getisspellknown[getvar[ArmorTink]]]}}</Condition_x0020_Data>
<Action_x0020_Data>ChatWithExpression{\/t +getvar[name]+\, Unknown spell skipped\.}ExpressionAct{setvar[tink, getvar[tink]-1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[void]==1}Expression{isfalse[getisspellknown[getvar[Void]]]}Expression{getvar[attributes]==0}Expression{getvar[skills]==0}Expression{getvar[skillsthree]==0}</Condition_x0020_Data>
<Action_x0020_Data>ChatWithExpression{\/t +getvar[name]+\, Unknown spell skipped\.}ExpressionAct{setvar[void, 0]}ExpressionAct{setvar[skillstwo, 0]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[two]==2}Expression{isfalse[getisspellknown[getvar[TwoHand]]]}Expression{getvar[attributes]==0}Expression{getvar[skills]==0}Expression{getvar[skillsthree]==0}</Condition_x0020_Data>
<Action_x0020_Data>ChatWithExpression{\/t +getvar[name]+\, Unknown spell skipped\.}ExpressionAct{setvar[two, 1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>All{Expression: {getvar[life]==11}Expression: {isfalse[getisspellknown[getvar[Armor]]]}}All{Expression: {getvar[life]==10}Expression: {isfalse[getisspellknown[getvar[SlashProt]]]}}All{Expression: {getvar[life]==9}Expression: {isfalse[getisspellknown[getvar[BludgeProt]]]}}All{Expression: {getvar[life]==8}Expression: {isfalse[getisspellknown[getvar[PierceProt]]]}}All{Expression: {getvar[life]==7}Expression: {isfalse[getisspellknown[getvar[AcidProt]]]}}All{Expression: {getvar[life]==6}Expression: {isfalse[getisspellknown[getvar[LightProt]]]}}All{Expression: {getvar[life]==5}Expression: {isfalse[getisspellknown[getvar[ColdProt]]]}}All{Expression: {getvar[life]==4}Expression: {isfalse[getisspellknown[getvar[FireProt]]]}}All{Expression: {getvar[life]==3}Expression: {isfalse[getisspellknown[getvar[Regen]]]}}All{Expression: {getvar[life]==2}Expression: {isfalse[getisspellknown[getvar[Rejuv]]]}}All{Expression: {getvar[life]==1}Expression: {isfalse[getisspellknown[getvar[Renew]]]}}</Condition_x0020_Data>
<Action_x0020_Data>ChatWithExpression{\/t +getvar[name]+\, Unknown spell skipped\.}ExpressionAct{setvar[life, getvar[life]-1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>All{Expression: {getvar[item]==5}Expression: {isfalse[getisspellknown[getvar[Defender]]]}}All{Expression: {getvar[item]==4}Expression: {isfalse[getisspellknown[getvar[HermLink]]]}}All{Expression: {getvar[item]==3}Expression: {isfalse[getisspellknown[getvar[SpiritD]]]}}All{Expression: {getvar[item]==2}Expression: {isfalse[getisspellknown[getvar[BloodD]]]}}All{Expression: {getvar[item]==1}Expression: {isfalse[getisspellknown[getvar[HeartS]]]}}</Condition_x0020_Data>
<Action_x0020_Data>ChatWithExpression{\/t +getvar[name]+\, Unknown spell skipped\.}ExpressionAct{setvar[item, getvar[item]-1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>All{Expression: {getvar[bane]==8}Expression: {isfalse[getisspellknown[getvar[Impen]]]}}All{Expression: {getvar[bane]==7}Expression: {isfalse[getisspellknown[getvar[BludgeBane]]]}}All{Expression: {getvar[bane]==6}Expression: {isfalse[getisspellknown[getvar[BladeBane]]]}}All{Expression: {getvar[bane]==5}Expression: {isfalse[getisspellknown[getvar[PierceBane]]]}}All{Expression: {getvar[bane]==4}Expression: {isfalse[getisspellknown[getvar[FireBane]]]}}All{Expression: {getvar[bane]==3}Expression: {isfalse[getisspellknown[getvar[ColdBane]]]}}All{Expression: {getvar[bane]==2}Expression: {isfalse[getisspellknown[getvar[LightBane]]]}}All{Expression: {getvar[bane]==1}Expression: {isfalse[getisspellknown[getvar[AcidBane]]]}}</Condition_x0020_Data>
<Action_x0020_Data>ChatWithExpression{\/t +getvar[name]+\, Unknown spell skipped\.}ExpressionAct{setvar[bane, getvar[bane]-1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[getvar[Stop And Switch]]==getvar[Stop And Switch Value]!=0}Expression{getvar[getvar[Group]]>=1}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[getvar[Switch], getvar[Switch Value]]}ExpressionAct{clearvar[Stop And Switch]}ExpressionAct{clearvar[Stop And Switch Value]}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[getvar[Stop And Switch Two]]==getvar[Stop And Switch Value Two]!=0}Expression{getvar[getvar[Group]]>=1}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[getvar[Switch Two], getvar[Switch Value Two]]}ExpressionAct{clearvar[Stop And Switch Two]}ExpressionAct{clearvar[Stop And Switch Value Two]}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[getvar[Stop And Clear]]==getvar[Stop And Clear Value]!=0}Expression{getvar[getvar[Group]]>=1}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{clearvar[getvar[Group]]}ExpressionAct{clearvar[Stop And Clear]}ExpressionAct{clearvar[Stop And Clear Value]}ExpressionAct{clearvar[attributes]}ExpressionAct{clearvar[skills]}ExpressionAct{clearvar[skillstwo]}ExpressionAct{clearvar[skillsthree]}ExpressionAct{clearvar[life]}ExpressionAct{clearvar[item]}ExpressionAct{clearvar[bane]}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>All{Expression: {isfalse[getvar[Assessment Skills]]}Expression: {getvar[skillsthree]>=5}}All{Expression: {isfalse[getvar[Secondary Combat Skills]]}Expression: {getvar[skillsthree]<=4}Expression: {getvar[skillsthree]!=0}}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[skillsthree, getvar[skillsthree]-1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[item]==2}Any{Expression: {getvar[trigger]==missile}Expression: {getvar[trigger]==wand}}</Condition_x0020_Data>
<Action_x0020_Data>setvar[item, 1]</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>ExpressionAct</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[item]==1}Expression{getvar[trigger]==wand}</Condition_x0020_Data>
<Action_x0020_Data>setvar[item, 0]</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>ChatMessage{You cast Might of the 5 Mules}ChatMessage{You cast Strength}ChatMessage{You cast Temeritous Touch}ChatMessage{You cast Endurance}ChatMessage{You cast Boon of Refinement}ChatMessage{You cast Coordination}ChatMessage{You cast Ogfoot}ChatMessage{You cast Quickness}ChatMessage{You cast Calming Gaze}ChatMessage{You cast Focus}ChatMessage{You cast Bolstered Will}ChatMessage{You cast Willpower}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[attributes, getvar[attributes]-1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>ChatMessage{You cast Summoning}ChatMessage{You cast Nuhmudira's Enlightenment}ChatMessage{You cast Arcanum Enlightenment}ChatMessage{You cast Web of Defense}ChatMessage{You cast Invuln}ChatMessage{You cast Web of Resistance}ChatMessage{You cast Magic Resist}ChatMessage{You cast Web of Deflection}ChatMessage{You cast Impreg}ChatMessage{You cast Saladur's Boon}ChatMessage{You cast Sprint}ChatMessage{You cast Jahannan's Boon}ChatMessage{You cast Jump}ChatMessage{You cast Harlune's Boon}ChatMessage{You cast Life}ChatMessage{You cast Adja's Boon}ChatMessage{You cast Creature}ChatMessage{You cast Celcynd's Boon}ChatMessage{You cast Item Ench}ChatMessage{You cast Nuhmudira's Boon}ChatMessage{You cast Mana Con}ChatMessage{You cast Aliester's Boon}ChatMessage{You cast Arcane}ChatMessage{You cast Odif's Boon}ChatMessage{You cast Fealty}ChatMessage{You cast Ar-Pei's Boon}ChatMessage{You cast Leader}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[skills, getvar[skills]-1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Any{ChatMessage: {You cast Oswald's Boon}ChatMessage: {You cast Lock}}Expression{getvar[trade]<=0}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[skills, getvar[skills]-1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>ChatMessage{You cast Reck}ChatMessage{You cast Dirty}ChatMessage{You cast Dual}ChatMessage{You cast Sneak}ChatMessage{You cast Deception}ChatMessage{You cast Ketnan}ChatMessage{You cast Topheron}ChatMessage{You cast Monster}ChatMessage{You cast Kaluhc}ChatMessage{You cast Person}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[skillsthree, getvar[skillsthree]-1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Any{ChatMessage: {You cast Lilitha's Boon}ChatMessage: {You cast Fletch}ChatMessage: {You cast Morimoto's Boon}ChatMessage: {You cast Cook}ChatMessage: {You cast Silencia's Boon}ChatMessage: {You cast Alch}ChatMessage: {You cast Oswald's Boon}ChatMessage: {You cast Lock}}Expression{getvar[trade]>=1}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[trade, getvar[trade]-1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>ChatMessage{You cast Hieromancer's Boon}ChatMessage{You cast War}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[skillstwo, 0]}ExpressionAct{setvar[war, getvar[war]-1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>ChatMessage{You cast Avalenne's Boon}ChatMessage{You cast Healing}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[missile, 0]}ExpressionAct{setvar[finesse, 0]}ExpressionAct{setvar[light, 0]}ExpressionAct{setvar[heavy, 0]}ExpressionAct{setvar[skillstwo, 0]}ExpressionAct{setvar[trade, 0]}ExpressionAct{setvar[two, 0]}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>ChatMessage</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>You cast Missile Weapon Mastery</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[missile, 2]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Any{ChatMessage: {You cast Lilitha's Boon}ChatMessage: {You cast Fletching}}Expression{getvar[trade]!=5}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[missile, getvar[missile]-1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>ChatMessage</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>You cast Finesse Weapon Mastery</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[finesse, 2]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>ChatMessage</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>You cast Light Weapon Mastery</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[light, 2]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>ChatMessage</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>You cast Heavy Weapon Mastery</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[heavy, 2]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>ChatMessage</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>You cast Shield Mastery</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[heavy, 1]}ExpressionAct{setvar[light, 1]}ExpressionAct{setvar[finesse, 1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>ChatMessage{You cast Yoshi's Boon}ChatMessage{You cast Item Tink}ChatMessage{You cast Celdiseth's Boon}ChatMessage{You cast Magic Item}ChatMessage{You cast Koga's Boon}ChatMessage{You cast Weapon Tink}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[tink, getvar[tink]-1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>ChatMessage{You cast Jibril's Boon}ChatMessage{You cast Armor Tink}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[tink, getvar[tink]-1]}ExpressionAct{setvar[skillstwo, 0]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>ChatMessage</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>You cast Void Magic Mastery</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[skillstwo, 0]}ExpressionAct{setvar[voidmagic, getvar[voidmagic]-1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>ChatMessage{You cast Boon of T'ing}ChatMessage{You cast Two}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[two, 1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>ChatMessage{You cast Executor's Boon}ChatMessage{You cast Boon of the Blade}ChatMessage{You cast Armor Other}ChatMessage{You cast Blade}ChatMessage{You cast Boon of the Mace}ChatMessage{You cast Bludgeon}ChatMessage{You cast Boon of the Arrow}ChatMessage{You cast Piercing}ChatMessage{You cast Caustic}ChatMessage{You cast Acid}ChatMessage{You cast Storm's Boon}ChatMessage{You cast Lightning}ChatMessage{You cast Icy Boon}ChatMessage{You cast Cold}ChatMessage{You cast Fiery}ChatMessage{You cast Fire}ChatMessage{You cast Hydra's Head}ChatMessage{You cast Regen}ChatMessage{You cast Tenaciousness}ChatMessage{You cast Rejuv}ChatMessage{You cast Battlemage's Boon}ChatMessage{You cast Mana Renew}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[life, getvar[life]-1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>ChatMessage{You cast Aura of Spirit Drinker}ChatMessage{Aura of Incantation of Spirit Drinker Other}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[item, 0]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>ChatMessage{You cast Aura of Defender}ChatMessage{You cast Aura of Incantation of Defender Other}ChatMessage{You cast Aura of Herm}ChatMessage{You cast Aura of Incantation of Hermetic}ChatMessage{You cast Aura of Blood}ChatMessage{You cast Aura of Incantation of Blood}ChatMessage{You cast Aura of Heart Seeker}ChatMessage{You cast Aura of Incantation of Heart}ChatMessage{You cast Aura of Swift}ChatMessage{You cast Aura of Incantation of Swift}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[item, getvar[item]-1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>ChatMessage{You cast Brogard's Defiance}ChatMessage{You cast Incantation of Impenetrability}ChatMessage{You cast Impenetrability}ChatMessage{You cast Tusker's Bane}ChatMessage{You cast Incantation of Bludgeon Bane}ChatMessage{You cast Bludgeon Bane}ChatMessage{You cast Swordsman's Bane}ChatMessage{You cast Incantation of Blade Bane}ChatMessage{You cast Blade Bane}ChatMessage{You cast Archer's Bane}ChatMessage{You cast Incantation of Piercing Bane}ChatMessage{You cast Piercing Bane}ChatMessage{You cast Inferno's Bane}ChatMessage{You cast Incantation of Flame Bane}ChatMessage{You cast Flame Bane}ChatMessage{You cast Gelidite's Bane}ChatMessage{You cast Incantation of Frost Bane}ChatMessage{You cast Frost Bane}ChatMessage{You cast Astyrrian's Bane}ChatMessage{You cast Incantation of Lightning Bane}ChatMessage{You cast Lightning Bane}ChatMessage{You cast Olthoi's Bane}ChatMessage{You cast Incantation of Acid Bane}ChatMessage{You cast Acid Bane}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[bane, getvar[bane]-1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>ChatMessage</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Your spell fizzled.</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{setvar[fizzle, getvar[fizzle]+1]}SetState{Buff}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>SecondsInStateGE</Condition_x0020_Type>
<Action_x0020_Type>CallState</Action_x0020_Type>
<Condition_x0020_Data>6</Condition_x0020_Data>
<Action_x0020_Data>Check;Buff</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Any</Condition_x0020_Type>
<Action_x0020_Type>CallState</Action_x0020_Type>
<Condition_x0020_Data>Expression{getcharvital_current[3]<=getvar[MinMana]}Expression{getcharvital_current[2]<=getvar[MinStamina]}</Condition_x0020_Data>
<Action_x0020_Data>Vital-Manager;Buff</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>ChatMessage</Condition_x0020_Type>
<Action_x0020_Type>None</Action_x0020_Type>
<Condition_x0020_Data>////////////////// SPELL CASTING \\\\\\\\\\\\\\\\\\</Condition_x0020_Data>
<Action_x0020_Data>0</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Expression</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>getvar[attributes]==6</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{actiontrycastbyidontarget[getvar[Strength], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[Strength], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[Strength], getvar[target]]}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[attributes]==5}Expression{getvar[strength]!=1}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{actiontrycastbyidontarget[getvar[Endurance], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[Endurance], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[Endurance], getvar[target]]}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[attributes]==4}Expression{getvar[mule]!=1}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{actiontrycastbyidontarget[getvar[Coordination], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[Coordination], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[Coordination], getvar[target]]}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Expression</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>getvar[attributes]==3</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{actiontrycastbyidontarget[getvar[Quickness], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[Quickness], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[Quickness], getvar[target]]}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[attributes]==2}Expression{getvar[mule]!=1}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{actiontrycastbyidontarget[getvar[Focus], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[Focus], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[Focus], getvar[target]]}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[attributes]==1}Expression{getvar[lore]!=1}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{actiontrycastbyidontarget[getvar[Willpower], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[Willpower], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[Willpower], getvar[target]]}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[skills]==15}Expression{getvar[attributes]==0}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{actiontrycastbyidontarget[getvar[Summoning], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[Summoning], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[Summoning], getvar[target]]}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[skills]==14}Expression{getisspellknown[getvar[NuhEnlight]]==true}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{actiontrycastbyidontarget[getvar[NuhEnlight], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[NuhEnlight], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[NuhEnlight], getvar[target]]}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[skills]==14}Expression{getisspellknown[getvar[ArcEnlight]]==true}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{actiontrycastbyidontarget[getvar[ArcEnlight], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[ArcEnlight], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[ArcEnlight], getvar[target]]}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Expression</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>getvar[skills]==13</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{actiontrycastbyidontarget[getvar[Lockpick], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[Lockpick], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[Lockpick], getvar[target]]}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Expression</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>getvar[skills]==12</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{actiontrycastbyidontarget[getvar[MeleeD], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[MeleeD], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[MeleeD], getvar[target]]}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Expression</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>getvar[skills]==11</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{actiontrycastbyidontarget[getvar[MagicD], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[MagicD], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[MagicD], getvar[target]]}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Expression</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>getvar[skills]==10</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{actiontrycastbyidontarget[getvar[MissileD], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[MissileD], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[MissileD], getvar[target]]}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[skills]==9}Expression{getvar[attributes]==0}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{actiontrycastbyidontarget[getvar[Sprint], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[Sprint], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[Sprint], getvar[target]]}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>All</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>Expression{getvar[skills]==8}Expression{getvar[mule]!=1}</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{actiontrycastbyidontarget[getvar[Jump], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[Jump], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[Jump], getvar[target]]}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Expression</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>getvar[skills]==7</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{actiontrycastbyidontarget[getvar[LifeMagic], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[LifeMagic], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[LifeMagic], getvar[target]]}</Action_x0020_Data>
<State>Buff</State>
</table>
<table>
<Condition_x0020_Type>Expression</Condition_x0020_Type>
<Action_x0020_Type>Multiple</Action_x0020_Type>
<Condition_x0020_Data>getvar[skills]==6</Condition_x0020_Data>
<Action_x0020_Data>ExpressionAct{actiontrycastbyidontarget[getvar[CreatureEnch], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[CreatureEnch], getvar[target]]}ExpressionAct{actiontrycastbyidontarget[getvar[CreatureEnch], getvar[target]]}</Action_x0020_Data>
<State>Buff</State>
</table>