-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathPopSimMain.java
More file actions
239 lines (232 loc) · 8.84 KB
/
PopSimMain.java
File metadata and controls
239 lines (232 loc) · 8.84 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
package PopSim;
import java.util.Scanner;
import java.util.Random;
public class PopSimMain {
//Print welcome message and explain the game
//generate map (10x10 for now)
//Ask the user if they would like to play in a loop
//Explain the four different organism types
//Ask the user what type of animal they would like to be
//Open Jframe for species design
//Jframe includes textField for them to name their species
//increase and decrease buttons for all four traits. If plant, don't include speed and perception buttons
//allow them to invest a certain amount of skill points into their organism's traits
//click start button once they are done investing point
//randomly generate other species
//open up map window next to info tab.
//Info tab lists the day
//info tab lists each species average attributes of the species and (living) population size
public static String isValid(String input, int choices, Scanner keyboard) {
String response = input;
try {
if (!(Integer.parseInt(response) > 0 && Integer.parseInt(response) <= choices)) {
System.out.println("Input is incorrect. Please enter a response from 1 to "+choices);
response = keyboard.nextLine();
isValid(response, choices, keyboard);
}
}
catch (NumberFormatException e) {
System.out.println("You did not enter a number option. Please enter a response from 1 to "+choices);
response = keyboard.nextLine();
isValid(response, choices, keyboard);
}
return response;
}
public static void generatePlants(int amount, Map map) {
Random random = new Random();
Species computerSpecies;
Organism computerOrganism;
int plants = 1;
while (plants <= amount) {
computerSpecies = new Species(map,"pl"+plants+"-");
computerOrganism = new Plant(computerSpecies,0,0,3,3);
while (computerSpecies.getSkillPoints() > 0) {
int attribute = random.nextInt(2)+3;
switch (attribute) {
case 1:
computerOrganism.setSpeed(computerOrganism.getSpeed() + 1);
break;
case 2:
computerOrganism.setPerception(computerOrganism.getPerception() + 1);
break;
case 3:
computerOrganism.setCamouflage(computerOrganism.getCamouflage() + 1);
break;
case 4:
computerOrganism.setStrength(computerOrganism.getStrength() + 1);
break;
}
computerSpecies.setSkillPoints(computerSpecies.getSkillPoints() - 1);
}
plants++;
}
}
public static void generateHerbivores(int amount, Map map) {
Random random = new Random();
Species computerSpecies;
Organism computerOrganism;
int herbivores = 1;
while (herbivores <= amount) {
computerSpecies = new Species(map,"h"+herbivores+"-");
computerOrganism = new Herbivore(computerSpecies,3,3,3,2);
while (computerSpecies.getSkillPoints() > 0) {
int attribute = random.nextInt(4)+1;
switch (attribute) {
case 1:
computerOrganism.setSpeed(computerOrganism.getSpeed() + 1);
break;
case 2:
computerOrganism.setPerception(computerOrganism.getPerception() + 1);
break;
case 3:
computerOrganism.setCamouflage(computerOrganism.getCamouflage() + 1);
break;
case 4:
computerOrganism.setStrength(computerOrganism.getStrength() + 1);
break;
}
computerSpecies.setSkillPoints(computerSpecies.getSkillPoints() - 1);
}
herbivores++;
}
}
public static void generatePredators(int amount, Map map) {
Random random = new Random();
Species computerSpecies;
Organism computerOrganism;
int predators = 1;
while (predators <= amount) {
computerSpecies = new Species(map,"pr"+predators+"-");
computerOrganism = new Predator(computerSpecies,3,3,3,3);
while (computerSpecies.getSkillPoints() > 0) {
int attribute = random.nextInt(4)+1;
switch (attribute) {
case 1:
computerOrganism.setSpeed(computerOrganism.getSpeed() + 1);
break;
case 2:
computerOrganism.setPerception(computerOrganism.getPerception() + 1);
break;
case 3:
computerOrganism.setCamouflage(computerOrganism.getCamouflage() + 1);
break;
case 4:
computerOrganism.setStrength(computerOrganism.getStrength() + 1);
break;
}
computerSpecies.setSkillPoints(computerSpecies.getSkillPoints() - 1);
}
predators++;
}
}
public static void generateScavengers(int amount, Map map) {
Random random = new Random();
Species computerSpecies;
Organism computerOrganism;
int scavengers = 1;
while (scavengers <= 3) {
computerSpecies = new Species(map,"s"+scavengers+"-");
computerOrganism = new Scavenger(computerSpecies,3,3,3,2);
while (computerSpecies.getSkillPoints() > 0) {
int attribute = random.nextInt(4)+1;
switch (attribute) {
case 1:
computerOrganism.setSpeed(computerOrganism.getSpeed() + 1);
break;
case 2:
computerOrganism.setPerception(computerOrganism.getPerception() + 1);
break;
case 3:
computerOrganism.setCamouflage(computerOrganism.getCamouflage() + 1);
break;
case 4:
computerOrganism.setStrength(computerOrganism.getStrength() + 1);
break;
}
computerSpecies.setSkillPoints(computerSpecies.getSkillPoints() - 1);
}
scavengers++;
}
}
public static void main(String[] args) {
Scanner keyboard = new Scanner(System.in);
String response;
System.out.println("Welcome to PopSim!");
System.out.println("This program is a population simulator.\nDesign your own species and try to survive in "
+ "this computationally generated ecosystem!");
System.out.println("Basic explanation of stats and mechanisms.");
System.out.println("Would you like to play?\n1: Yes\n2: No");
response = keyboard.nextLine();
response = isValid(response, 2, keyboard);
if (response.equals("1")) {
System.out.println("Now you have to choose what type of organism you want to play as.");
System.out.println("Plant description.");
System.out.println("Herbivore description.");
System.out.println("Predator description.");
System.out.println("Scavenger description.");
System.out.println("Which organism type would you like to play as?\n1: Plant\n2: Herbivore\n3: Predator\n4: Scavenger");
response = keyboard.nextLine();
response = isValid(response, 4, keyboard);
Setup setupFrame = new Setup(response);
while (!(setupFrame.getStart()==true)) {
System.out.print("");
}
Map map = new Map(10,10);
Species playerSpecies = new Species(map, setupFrame.getModelSpecies().getSpeciesName());
Organism playerOrganism = null;
switch (response) {
case "1":
playerOrganism = new Plant(playerSpecies,setupFrame.getModelOrganism().getSpeed(),setupFrame.getModelOrganism().getPerception(),setupFrame.getModelOrganism().getCamouflage(),setupFrame.getModelOrganism().getStrength());
//generating computer species
generatePlants(2,map);
generateHerbivores(3,map);
generatePredators(3,map);
generateScavengers(3,map);
break;
case "2":
playerOrganism = new Herbivore(playerSpecies,setupFrame.getModelOrganism().getSpeed(),setupFrame.getModelOrganism().getPerception(),setupFrame.getModelOrganism().getCamouflage(),setupFrame.getModelOrganism().getStrength());
//generating computer species
generatePlants(3,map);
generateHerbivores(2,map);
generatePredators(3,map);
generateScavengers(3,map);
break;
case "3":
playerOrganism = new Predator(playerSpecies,setupFrame.getModelOrganism().getSpeed(),setupFrame.getModelOrganism().getPerception(),setupFrame.getModelOrganism().getCamouflage(),setupFrame.getModelOrganism().getStrength());
//generating computer species
generatePlants(3,map);
generateHerbivores(3,map);
generatePredators(2,map);
generateScavengers(3,map);
break;
case "4":
playerOrganism = new Scavenger(playerSpecies,setupFrame.getModelOrganism().getSpeed(),setupFrame.getModelOrganism().getPerception(),setupFrame.getModelOrganism().getCamouflage(),setupFrame.getModelOrganism().getStrength());
//generating computer species
generatePlants(3,map);
generateHerbivores(3,map);
generatePredators(3,map);
generateScavengers(2,map);
break;
}
//running the game
boolean nextDay = true;
for (int species = 0; species < map.getSpecies().size(); species++) {
map.getSpecies().get(species).setAvgSpe();
map.getSpecies().get(species).setAvgPer();
map.getSpecies().get(species).setAvgCam();
map.getSpecies().get(species).setAvgStr();
map.getSpecies().get(species).drawSpecies();
}
while (nextDay == true) {
System.out.println("Press enter to advance to the next day.");
keyboard.nextLine();
map.nextDay();
if (playerSpecies.getSize() == 0) {
nextDay = false;
System.out.println("Your species went extinct!");
}
}
}
keyboard.close();
}
}