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In the desktop version runs fine, but when running on the Android device, there is an error in the string:
physicsBodies = new PEXML (Gdx.files.internal ( "physics.xml") file ().);
How to solve a problem ?
In the desktop version runs fine, but when running on the Android device, there is an error in the string:
physicsBodies = new PEXML (Gdx.files.internal ( "physics.xml") file ().);
How to solve a problem ?