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BaseGameData.pas
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390 lines (323 loc) · 8.88 KB
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unit BaseGameData;
{$IFDEF FPC}{$MODE DELPHI}{$ENDIF}
interface
type TKeyHoldState = record
IsActive: boolean;
IsHoldContinued:boolean;
ActivationStart: cardinal;
HoldDeltaTimePeriod: cardinal; //âðåìÿ, ïîñëå èñòå÷åíèÿ êîòîðîãî ìû çàñ÷èòûâàåì óäåðæàíèå êëàâèøè
end;
IReader = packed record
vtbl:pointer;
m_last_pos:cardinal;
data:PAnsiChar;
pos:integer;
size:integer;
iterpos:integer;
end;
pIReader = ^IReader;
ppIReader = ^pIReader;
function Init:boolean;
function WriteJump(var write_addr:cardinal; dest_addr:cardinal; addbytescount:cardinal=0; writecall:boolean=false):boolean;
function nop_code(addr:cardinal; count:cardinal; opcode:char = CHR($90)):boolean;
function GetGameTickCount:cardinal; //ïîëíûé àíàëîã èãðîâîé current_time()
function GetCurrentFrame:cardinal;
function GetTimeDeltaSafe(starttime:cardinal):cardinal; overload;
function GetTimeDeltaSafe(starttime:cardinal; endtime:cardinal):cardinal; overload;
function WriteBufAtAdr(addr:cardinal; buf:pointer; count:cardinal):boolean;
function GetNextSubStr(var data:string; var buf:string; separator:char=char($00)):boolean;
procedure Log(text:string; IsError:boolean = false);stdcall;
procedure DebugFail(text:PChar; fun:pchar); stdcall;
procedure R_ASSERT(cond:boolean; text:pchar; fun:pchar); stdcall;
function Is16x9():boolean;stdcall;
procedure GetScreenParams(width:pCardinal; height:pCardinal);stdcall;
function get_current_kx():single; stdcall;
function get_device_timedelta():single; stdcall;
function Clamp(val:single; low:single; high:single):single; stdcall;
var
xrGame_addr:cardinal;
xrCore_addr:cardinal;
xrEngine_addr:cardinal;
xrCDB_addr:cardinal;
xrAPI_addr:cardinal;
xrPhysics_addr:cardinal;
xrXmlParser_addr:cardinal;
xrRender_R1_addr:cardinal;
xrRender_R2_addr:cardinal;
xrRender_R3_addr:cardinal;
xrRender_R4_addr:cardinal;
mydll_handle:cardinal;
hndl:cardinal;
const
//Ìëàäøèå ñëîâà àäðåñîâ vftable ðàçëè÷íûõ êëàññîâ îáúåêòîâ, íàäî äëÿ "ñàìîïàëüíîé" RTTI
W_BM16:word=$4744;
W_RPG7:word=$F56C;
implementation
uses windows, strutils, sysutils;
const
xrGame:PChar='xrGame';
xrCore:PChar='xrCore';
xrEngine:PChar='xrEngine.exe';
xrCDB:PChar='xrCDB';
xrAPI:PChar='xrAPI';
xrPhysics:PChar='xrPhysics';
xrRender_R1:PChar='xrRender_R1';
xrRender_R2:PChar='xrRender_R2';
xrRender_R3:PChar='xrRender_R3';
xrRender_R4:PChar='xrRender_R4';
xrXmlParser:PChar='xrXMLParser';
mydll:PChar='gunslinger_wpnpatch';
function nop_code(addr:cardinal; count:cardinal; opcode:char = CHR($90)):boolean;
var rb:cardinal;
i:cardinal;
old:cardinal;
begin
result:=true;
virtualprotect(PChar(addr), count, PAGE_EXECUTE_READWRITE, @old);
for i:=addr to addr+count-1 do begin
writeprocessmemory(hndl, PChar(i), @opcode, 1, rb);
if rb<>1 then result:=false;
end;
virtualprotect(PChar(addr), count, old, @rb);
end;
function WriteBufAtAdr(addr:cardinal; buf:pointer; count:cardinal):boolean;
var
rb:cardinal;
old:cardinal;
begin
result:=true;
virtualprotect(PChar(addr), count, PAGE_EXECUTE_READWRITE, @old);
writeprocessmemory(hndl, PChar(addr), buf, count, rb);
if rb<>count then result:=false;
virtualprotect(PChar(addr), count, old, rb);
end;
function WriteJump(var write_addr:cardinal; dest_addr:cardinal; addbytescount:cardinal=0; writecall:boolean=false):boolean;
var offsettowrite:cardinal;
rb:cardinal;
opcode:char;
old:cardinal;
vprotcnt:cardinal;
begin
result:=true;
if writecall then opcode:=CHR($E8) else opcode:=CHR($E9);
offsettowrite:=dest_addr-write_addr-5;
if addbytescount>5 then begin
vprotcnt:=addbytescount;
end else begin
vprotcnt:=5
end;
virtualprotect(PChar(write_addr), vprotcnt, PAGE_EXECUTE_READWRITE, @old);
writeprocessmemory(hndl, PChar(write_addr), @opcode, 1, rb);
if rb<>1 then result:=false;
writeprocessmemory(hndl, PChar(write_addr+1), @offsettowrite, 4, rb);
if rb<>4 then result:=false;
if addbytescount>5 then nop_code(write_addr+5, addbytescount-5);
write_addr:=write_addr+addbytescount;
virtualprotect(PChar(write_addr), vprotcnt, old, rb);
end;
function GetGameTickCount:cardinal;
begin
asm
mov eax, xrengine_addr
add eax, $92ed8 //xrEngine.Device
mov eax, [eax+$28];
mov @result, eax
end;
end;
function GetCurrentFrame:cardinal;
begin
asm
mov eax, xrengine_addr
add eax, $92ed8 //xrEngine.Device
mov eax, [eax+$18];
mov @result, eax
end;
end;
function GetTimeDeltaSafe(starttime:cardinal):cardinal; overload;
var
curtime:cardinal;
begin
curtime:=GetGameTickCount;
result:=curtime-starttime;
//îáðàáîòàåì ïåðåïîëíåíèå
if result>curtime then result:=$FFFFFFFF-starttime+curtime;
end;
function GetTimeDeltaSafe(starttime:cardinal; endtime:cardinal):cardinal; overload;
begin
result:=endtime-starttime;
//îáðàáîòàåì ïåðåïîëíåíèå
if result>endtime then result:=$FFFFFFFF-starttime+endtime;
end;
function GetNextSubStr(var data:string; var buf:string; separator:char=char($00)):boolean;
var p, i:integer;
begin
p:=0;
for i:=1 to length(data) do begin
if data[i]=separator then begin
p:=i;
break;
end;
end;
if p>0 then begin
buf:=leftstr(data, p-1);
buf:=trim(buf);
data:=rightstr(data, length(data)-p);
data:=trim(data);
result:=true;
end else begin
if trim(data)<>'' then begin
buf:=trim(data);
data:='';
result:=true;
end else result:=false;
end;
end;
procedure Log(text:string; IsError:boolean = false);stdcall;
var
paramText:PChar;
begin
try
text:='GNSLWP: '+text;
if IsError then
text:= '! ' + text
else
text:= '~ ' + text;
paramText:=PChar(text);
asm
pushad
pushf
push paramText
mov eax, xrCore_addr
add eax, $158B0
call eax
add esp, 4
popf
popad
end;
except
end;
end;
procedure DebugFail(text:PChar; fun:pchar);stdcall;
const
filename:PChar = 'GUNSLINGER Mod';
asm
pushad
push text
push 0
push fun
push 0
push filename
push text
mov eax, xrCore_addr
add eax, $1e260
call eax
popad
end;
procedure R_ASSERT(cond:boolean; text:pchar; fun:pchar); stdcall;
begin
if not cond then begin
DebugFail(text, fun);
end;
end;
function Is16x9():boolean;stdcall;
begin
asm
pushad
pushfd
mov eax, xrgame_addr
add eax, $43c830
call eax
mov @result, al
popfd
popad
end;
end;
procedure GetScreenParams(width:pCardinal; height:pCardinal);stdcall;
asm
pushad
pushfd
mov eax, xrengine_addr
add eax, $92EDC
mov ecx, [eax]
mov ebx, width
mov [ebx], ecx
add eax, 4;
mov ecx, [eax]
mov ebx, height
mov [ebx], ecx
popfd
popad
end;
function get_device_timedelta():single; stdcall;
begin
asm
push eax
movss [esp], xmm0
push eax
mov eax, xrgame_addr
mov eax, [eax+$512BCC]
movss xmm0, [eax+$1c]
movss @result, xmm0
pop eax
movss xmm0, [esp]
add esp, 4
end;
end;
function Clamp(val:single; low:single; high:single):single; stdcall;
begin
if val<low then
result:=low
else if val>high then
result:=high
else
result:=val;
end;
function get_current_kx():single; stdcall;
var
w,h:cardinal;
begin
GetScreenParams(@w,@h);
result:=(h/w)/(768/1024);
end;
function Init:boolean;
begin
result:=false;
hndl:=GetCurrentProcess;
xrGame_addr := GetModuleHandle(xrGame);
xrCore_addr := GetModuleHandle(xrCore);
xrEngine_addr:=GetModuleHandle(xrEngine);
xrCDB_addr:=GetModuleHandle(xrCDB);
xrAPI_addr:=GetModuleHandle(xrAPI);
xrPhysics_addr:=GetModuleHandle(xrPhysics);
xrRender_R1_addr:=GetModuleHandle(xrRender_R1);
xrRender_R2_addr:=GetModuleHandle(xrRender_R2);
xrRender_R3_addr:=GetModuleHandle(xrRender_R3);
xrRender_R4_addr:=GetModuleHandle(xrRender_R4);
xrXmlParser_addr:=GetModuleHandle(xrXmlParser);
mydll_handle:=GetModuleHandle(mydll);
if xrEngine_addr=0 then xrEngine_addr:=$400000;
if (xrGame_addr = 0) or (xrCore_addr = 0) then exit;
//â ìëàäøèõ 16 áèòàõ GetModuleHandle ìîæåò âîçâðàùàòü ôëàãè - ïîýòîìó îáíóëÿåì èõ äëÿ ïîëó÷åíèÿ àäðåñà çàãðóçêè ìîäóëÿ
xrGame_addr := (xrGame_addr shr 16) shl 16;
xrCore_addr := (xrCore_addr shr 16) shl 16;
xrCDB_addr:=(xrCDB_addr shr 16) shl 16;
xrAPI_addr:=(xrAPI_addr shr 16) shl 16;
xrPhysics_addr:=(xrPhysics_addr shr 16) shl 16;
xrRender_R1_addr := (xrRender_R1_addr shr 16) shl 16;
xrRender_R2_addr := (xrRender_R2_addr shr 16) shl 16;
xrRender_R3_addr := (xrRender_R3_addr shr 16) shl 16;
xrRender_R4_addr := (xrRender_R4_addr shr 16) shl 16;
{$IFDEF FPC}
Log('Build env: FPC, date ' + {$INCLUDE %DATE});
{$ELSE}
Log('Build env: Delphi');
{$ENDIF}
Log('Base addresses of important modules:');
Log('gunslinger_wpnpatch.dll - '+inttohex(GetModuleHandle('gunslinger_wpnpatch'), 8));
Log('xrCore.dll - '+inttohex(xrCore_addr, 8));
Log('xrGame.dll - '+inttohex(xrGame_addr, 8));
Log('xrPhysics.dll - '+inttohex(xrPhysics_addr, 8));
Log('xrApi.dll - '+inttohex(xrAPI_addr, 8));
result:=true;
end;
end.